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Difference between revisions of "40d:Mandate"

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(New page: A mandate is a noble's request that your dwarves produce a certain item or type of item. Starting nobles such as the expedition leader will not make mandates, upgraded nobles like...)
 
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Mandates are announced at the bottom of the screen, but if you miss the message, you can see if a noble is mandating anything on the [[nobles screen|noble's screen]].  If the uppercase bracketed word '[MANDATE]' next to a noble's name is white, he is making no mandates.  If brown, he is making a mandate, and you have a lot of time to complete it.  If yellow, you have a couple seasons before the mandate expires.  If red, the mandate will expire very soon.
 
Mandates are announced at the bottom of the screen, but if you miss the message, you can see if a noble is mandating anything on the [[nobles screen|noble's screen]].  If the uppercase bracketed word '[MANDATE]' next to a noble's name is white, he is making no mandates.  If brown, he is making a mandate, and you have a lot of time to complete it.  If yellow, you have a couple seasons before the mandate expires.  If red, the mandate will expire very soon.
  
If a mandate expires without being fulfilled, the noble will get an unhappy [[thought]], and one or more dwarves will be sentenced with the 'violation of production order' [[Status#Justice_Status_Screen|crime]].  The dwarves sentenced will always have the skills appropriate to the mandate.  A failed mandate for the production of [[quiver]]s will sentence [[leatherworker]]s.
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If a mandate expires without being fulfilled, the noble will get an unhappy [[thought]], and one or more dwarves will be sentenced with the 'violation of production order' [[Justice|crime]].  The dwarves sentenced will always have the skills appropriate to the mandate.  A failed mandate for the production of [[quiver]]s will sentence [[leatherworker]]s.
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Fulfilling the mandate gives the noble a happy [[thought]].
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Happy [[noble]]s make less mandates and [[demand]]s than unhappy ones.
  
 
Mandates should not be confused with [[demand]]s.
 
Mandates should not be confused with [[demand]]s.

Revision as of 17:13, 22 November 2007

A mandate is a noble's request that your dwarves produce a certain item or type of item. Starting nobles such as the expedition leader will not make mandates, upgraded nobles like the mayor will.

When a noble makes a mandate, you will have about a year to fulfill it. Mandates are always for the production of goods, and can be for either goods of a certain type, like chain mail, or goods of a certain material, like copper items. Purchasing the required items at a trade caravan will not fulfill a mandate.

Mandates are announced at the bottom of the screen, but if you miss the message, you can see if a noble is mandating anything on the noble's screen. If the uppercase bracketed word '[MANDATE]' next to a noble's name is white, he is making no mandates. If brown, he is making a mandate, and you have a lot of time to complete it. If yellow, you have a couple seasons before the mandate expires. If red, the mandate will expire very soon.

If a mandate expires without being fulfilled, the noble will get an unhappy thought, and one or more dwarves will be sentenced with the 'violation of production order' crime. The dwarves sentenced will always have the skills appropriate to the mandate. A failed mandate for the production of quivers will sentence leatherworkers.

Fulfilling the mandate gives the noble a happy thought.

Happy nobles make less mandates and demands than unhappy ones.

Mandates should not be confused with demands.