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Difference between revisions of "40d Talk:Kitchen"

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m (moved Talk:Kitchen to [[Talk:40d:Kitchen]]: 40d namespace migration)

Revision as of 01:53, 8 March 2010

What makes something "minced?" And what are the values for each type of prepared meal? Schm0 07:34, 18 November 2007 (EST)

"Minced" is simply a description of food items that get added to a meal. If a cook grabs a plump helmet and a turtle, the resulting meal would be described as having "minced plump helmet" and "minced turtle", or "finely minced" etc. based on the skill of the cook. Rpb 12:48, 18 November 2007 (EST)

Best way to boost skill?

Given that lavish meals will usually clutter the kitchen due to number of ingredients, what's the best way to boost a cook's skill? Repeatedly make easy or lavish meals? In fact, do the various levels of meal give different XP? Runspotrun 01:37, 20 November 2007 (EST)

Never mind! Answered in Cook. Runspotrun 01:38, 20 November 2007 (EST)

"job item lost or destroyed"

My repeated "cook fine meal" or "cook easy meal" tasks keep getting halted when the cook loses or destroys the food he is trying to cook. Is this a result of some flaw in my fortress? Shoez 03:09, 14 April 2008 (EDT)

That's due to people eating or drinking the things he tasks for cooking before he can cook them. I suggest putting cook tasks through the manager menu to deal with it. VengefulDonut 10:04, 14 April 2008 (EDT)
Alternatively, for the massive-cooking that I've occasionally had to do (100+ meals!) I just queue up the task 10x with repeats on all of them. It's far easier/faster than doing a job order for all of them (for me anyways) and the multiple jobs means that odds are it won't get fully canceled until he gets to the actual end of the supply chain, rather than the occasional interruption. Either way, it'll work fine. If you have a couple dozen meals (or an exact amount at all) to make, VD's method is better. If it's more like a couple hundred, mine will probably work better. If it's a couple thousand... have you considered doing anything with your dwarves other than farming? :P --Edward 18:22, 14 April 2008 (EDT)

Prepared meal value

This was sitting around in the talk section of item value for a while... if it's in the wrong spot, or if I've formatted it poorly, please fix it up! --Jurph 11:59, 16 January 2009 (EST)

We should make a special note somewhere on the page that, for the current version v0.28.181.40d, you still can not trade Prepared Meals due to bug 000072 but liaisons are still capable of listing them as potential Trade Agreement exports. --FJH 13:33, 18 February 2009 (EST)
I might be mistaken, but I know i'm running 40d and I'm fairly certain the only thing I've exported is meals :/. I'll double check to make sure its working for me but it might somehow be through tiny mods I've done though I don't see how (more creatures tameable). Checked the exact bug list and it just says food inside prepared meal barrels, which would be easy enough to deal with if thats the case; just build a prepared meal only stockpile next to the normal one and allow no barrels then que up the take from pile task. Meals have such a broken value that it won't take that much space or that much hauling if your cooks and farmers are some level of skilled. --Silver 02:01, 26 February 2009 (EST)
I can very much confirm that on version 0.28.181.40d, I can and have traded prepared meals, and in fact, I often find them becoming my main export, due to their high value. However, in the "bring goods to depot" menu, they do not appear on any sublists, except "All". To find them, just do a search for "prepared meal barrel", "roast", "stew", or "biscuit". It is a bug that needs fixing, both concerning the list, and the price. It isn't too insane for an expert chef to make some good exports, but as it is, any moderately skilled chef can get me enough money to buy just about anything the caravans can bring. --Smartmo 14:12, 17 May 2009 (UTC)

Drawbacks of prepared meals

I think this subsection should be removed or renamed and at least rewritten. I was unable to rewrite it in a way that I felt good about, so I just added a few relevant lines. --Nahno 13:35, 17 May 2009 (UTC)

I agree, rotting isn't much of a drawback, but it is something to watch out for. I'll see if I can change it to something more appropriate. --Smartmo 14:14, 17 May 2009 (UTC)
Why is there an ampersand in the title? And should this still be in the kitchen article or should there now be a prepared meal article? Seems like half the page is now dedicated to prepared meals... on the other hand, that's the point of the kitchen I suppose. On the third hand, does the metalsmith forge do that for its products? On the fourth hand, there's far more products that the metalsmith's forge produces...--Jpwrunyan 13:45, 20 May 2009 (UTC)
The ampersand is a style thing for that sub-sub-section - it's "prepared food... & stockpiles" ("stockpiles" doesn't refer to kitchens directly). Meh.
As for the rest, it's again style. A wiki wants "all" info on one page, provided that doesn't get unwieldy - as is, this seems to cover both those criteria nicely. Moving prepared meals out... to where? Not really enough for its own page, and too much to combine with "Food". So long as they're interlinked, I think this is a keeper, yes?--Albedo 14:35, 20 May 2009 (UTC)

Quality of a prepared meal

Currently the article says the overall prepared meal quality is the best of any of the qualities of the ingredients. I have a superior prepared meal containing a masterful ingredient, so this idea needs some more review. VengefulDonut 16:50, 12 June 2009 (UTC)

There does not seem to be any cause-effect relationship between preparation quality and ingrediant qualities. VengefulDonut 04:29, 21 June 2009 (UTC)