v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014:Sheriff"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(LethosorBot moved page DF2014:Sheriff to Sheriff: Migrating v50 page (3720/4618) (content))
Tag: New redirect
 
(Migrating v50 page (3720/4618) (content))
Tag: Removed redirect
 
Line 1: Line 1:
#REDIRECT [[Sheriff]]
+
{{av}}
 +
{{Quality|Fine}}
 +
{{Noble
 +
| noble=Sheriff
 +
| quarters=Modest Quarters
 +
| dining=Modest Dining Room
 +
| office=Modest Office
 +
| stands=1
 +
| racks=1
 +
| chests=1
 +
| cabinets=1
 +
| function=
 +
* Law enforcement
 +
}}
 +
The '''sheriff''' is the [[noble]] responsible for crude [[Justice|law enforcement]] until your fortress grows large enough to require a [[captain of the guard]], designated through the [[Nobles screen|{{k|n}}obles screen]]. They will punish lawbreaking dwarves through beatings or imprisonment. Without a [[jail]], jail sentences will be "commuted" to beatings as well.
 +
 
 +
(''When appointing a sheriff, note that having a weak dwarf take the position is sometimes a good thing. A sheriff with good strength or training could heavily injure or kill a criminal who might have done nothing worse than push over a [[quern|handmill]] in anger.'')
 +
 
 +
When your fortress first elects a [[mayor]] (after reaching 50 dwarves), the sheriff's position will disappear and the sheriff will revert to their normal profession title. A [[captain of the guard]] must be nominated to enforce the law in larger settlements.
 +
[[File:sheriff_dwarf.jpg|thumb|350px|center|"This fortress ain't big fer th' two of us..."<br><small>''Art by Star Guardian''</small>]]
 +
 
 +
{{gamedata| [POSITION:SHERIFF]
 +
[NAME:sheriff:sheriffs]
 +
[SITE]
 +
[NUMBER:1]
 +
[RESPONSIBILITY:LAW_ENFORCEMENT]
 +
[APPOINTED_BY:EXPEDITION_LEADER]
 +
[APPOINTED_BY:MAYOR]
 +
[REPLACED_BY:CAPTAIN_OF_THE_GUARD]
 +
[PRECEDENCE:130]
 +
[DO_NOT_CULL]
 +
[COLOR:1:0:1]
 +
[ACCOUNT_EXEMPT]
 +
[DUTY_BOUND]
 +
[REQUIRED_BOXES:1]
 +
[REQUIRED_CABINETS:1]
 +
[REQUIRED_RACKS:1]
 +
[REQUIRED_STANDS:1]
 +
[REQUIRED_OFFICE:100]
 +
[REQUIRED_BEDROOM:100]
 +
[REQUIRED_DINING:100]}}
 +
{{Nobles}}
 +
{{Category|Military Ranks}}
 +
{{Category|Justice}}

Latest revision as of 03:56, 20 December 2022

This article is about an older version of DF.
Sheriff
Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
None
Function
  • Law enforcement

The sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a captain of the guard, designated through the nobles screen. They will punish lawbreaking dwarves through beatings or imprisonment. Without a jail, jail sentences will be "commuted" to beatings as well.

(When appointing a sheriff, note that having a weak dwarf take the position is sometimes a good thing. A sheriff with good strength or training could heavily injure or kill a criminal who might have done nothing worse than push over a handmill in anger.)

When your fortress first elects a mayor (after reaching 50 dwarves), the sheriff's position will disappear and the sheriff will revert to their normal profession title. A captain of the guard must be nominated to enforce the law in larger settlements.

"This fortress ain't big fer th' two of us..."
Art by Star Guardian
Appointed Nobles
Military Ranks
Elected Nobles
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven