- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "DF2014:Smoke"
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Smoke to Smoke: Migrating v50 page (3824/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (3824/4618) (content)) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
− | # | + | {{Quality|Superior|12:03, 18 May 2015 (UTC)}} |
+ | {{av}} | ||
+ | [[File:smoke_preview.png|thumb|120px|right|Do not inhale.]] Where there's '''smoke''', there's [[fire]]. When items burn, they release smoke into the surrounding area. The presence of smoke means that it is reasonably close to a source of fire, which can cause [[fun]] times. Like [[miasma]], smoke can easily cross z-levels up or down through openings. If you see smoke, you have (or very recently had) a fire burning somewhere nearby and should take action. (Since fire is deadly and can easily spread, this is bad enough by itself.) | ||
+ | |||
+ | Dwarves that inhale smoke will get unhappy thoughts. They also may get internal injuries or become unconscious. | ||
+ | |||
+ | Most materials have boiling points, and you will occasionally see things like [[steam]] or boiling clouds of copper, especially if you're playing with [[magma]]. If you accidentally drop some [[coal]] or [[coke]] into magma, you get generic smoke. | ||
+ | |||
+ | Minor testing has indicated that smoke, from the moment the source disappears, takes approximately 7 seconds to dissipate. This dissipation is noticeable, as the smoke tile will change many times throughout this interval, indicating the smoke's drop in density. If smoke seems to persist for more than this time, it is possible that there is an unseen source or that a [[Bug]] has been encountered.{{verify}} [[Artifact|Artifacts]] that catch fire will [[Fire#Artifacts|burn and generate smoke forever]] unless extinguished. | ||
+ | |||
+ | [[File:smoke_ex.jpg|thumb|230px|center|Where there's smoke...]] | ||
+ | |||
+ | {{Translation | ||
+ | | dwarven = mezum | ||
+ | | elvish = thafa | ||
+ | | goblin = uspsast | ||
+ | | human = ipan | ||
+ | }} | ||
+ | |||
+ | {{Category|Fortress mode}} | ||
+ | {{Category|Physics}} | ||
+ | [[ru:Smoke]] |
Latest revision as of 03:58, 20 December 2022
This article is about an older version of DF. |
Where there's smoke, there's fire. When items burn, they release smoke into the surrounding area. The presence of smoke means that it is reasonably close to a source of fire, which can cause fun times. Like miasma, smoke can easily cross z-levels up or down through openings. If you see smoke, you have (or very recently had) a fire burning somewhere nearby and should take action. (Since fire is deadly and can easily spread, this is bad enough by itself.)
Dwarves that inhale smoke will get unhappy thoughts. They also may get internal injuries or become unconscious.
Most materials have boiling points, and you will occasionally see things like steam or boiling clouds of copper, especially if you're playing with magma. If you accidentally drop some coal or coke into magma, you get generic smoke.
Minor testing has indicated that smoke, from the moment the source disappears, takes approximately 7 seconds to dissipate. This dissipation is noticeable, as the smoke tile will change many times throughout this interval, indicating the smoke's drop in density. If smoke seems to persist for more than this time, it is possible that there is an unseen source or that a Bug has been encountered.[Verify] Artifacts that catch fire will burn and generate smoke forever unless extinguished.
"Smoke" in other Languages
|