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Difference between revisions of "40d Talk:Wound"
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:this worked for me, too. I also don't know whether he'll recover yet, but the bolt is out of his arm. --[[User:Khummsein|Khummsein]] 01:11, 5 March 2009 (EST) | :this worked for me, too. I also don't know whether he'll recover yet, but the bolt is out of his arm. --[[User:Khummsein|Khummsein]] 01:11, 5 March 2009 (EST) | ||
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+ | ::Worked all the way. Legendary carpenter was up and running around, eating up all my wood again. Really quickly, too (maybe a month or two game time? This after lying in bed for almost 2 years). --[[User:Khummsein|Khummsein]] 10:08, 6 March 2009 (EST) |
Revision as of 15:08, 6 March 2009
.33c bug
My miner had a broken arm and was "resting" even though all he did was move back and forth on the screen and submit to starvation and dehydration. I set a dwarf to Health Care only, had buckets to spare, and nothing was done to care for the dwarf. As far as I'm concerned, in v.33c. Check out the pic below and the movie I have.
Schm0 18:31, 24 November 2007 (EST)
Happened to me too, also v.33c Klada 23:49, 1 December 2007 (EST)
- This bug has been fixed --Karlito 23:50, 1 December 2007 (EST)
same thing is happening to me so i dont think it has... Twiggie 12:54, 7 December 2007 (EST)
- Actually it has, as of 33d. You may need to download a new version. Klada 13:17, 7 December 2007 (EST)
Priority of health care task
I think the game is a bit broken in that I can have a dwarf set with health care (I know it's a redlink) as their only active task, and rather than bring food to a dwarf who seems to only be moderately injured, but is now about to die from starvation - even though there is a stockpile of prepared meals 6 tiles away, and the other dwarves are resting in the same barracks!GarrieIrons 04:56, 12 February 2008 (EST)
Brown Wounds
my legendary miner will not heal his brown wounds he must have been resting for a year now. What should I do? --Hoborobo 06:54, 10 August 2008 (EDT)
- Well, have you seen where his injury is? It could be a nervous injury, which never heals (see the wound article, its really sad).
healing speed
it seems that in the newest version(.38c) wounds heal at incredible speed - I watched my woodcutter fight batmen and get lightly wounded, was relieved that it was nothing worse, but when I checked back on him he was uninjured. So when my miner took on a wolf I kept a very close eye on him, and indeed he suffered moderate wounds and got a "rest" job, but the wound healed to lightly wounded before he even got back into the fortress and was gone by the time he reached his bed.--Syndic 00:30, 13 March 2008 (EDT)
- chances are they have a (very) high toughness? - this will cause exactly what you describe. Send a peasant recruit into battle and you will see the difference ;) --Koltom 07:20, 13 March 2008 (EDT)
- Given that they were miners and woodcutters, they would become tough before they become even proficient in their trade. As mentioned by Koltom and indeed in the article, toughness has a huge effect both on the impact of being wounded (ie tough dwarves carry on regardless) AND on the rate of healing (they get better before they make it to their bed to rest).GarrieIrons 07:24, 26 July 2008 (EDT)
- I only had this once when I started a fortress in a desert without any water resources. Maybe this is a hack to prevent dwarves from dying from thirst? Qwertyu 05:20, 26 August 2008 (EDT)
I've noticed something similar to this in .40c as well. One of my miners in a new fortress, who was at best merely 'tough' sustained a red injury to his hip which had completely disappeared a few minutes later. The only unusual thing I did was draft all seven dwarves into the army first and then make them civilians after the skeletal goat was dead. I don't think the miner had even made his way to a bed to rest before this miraculous healing.Extar 16:06, 25 August 2008 (EDT)
- I believe every season there is a chance of a red wound healing. Perhaps he had extraordinarily high toughness and you got lucky? --Squeegy 19:53, 21 October 2008 (EDT)
Nervous system damage
I have a guard with minor neck and brain injuries, so he won't spar any more. However, he is a Talented Hammerdwarf, Skilled Armor User, and Proficient Shield User (only Novice Wrestler), so I reallocated him to use a crossbow and he does infact shoot at the archery range. This could be a good way to improve troops and get Marksdwarves that might be vaguely effective in melee combat should it come to that. He's also already Mighty, Very Agile, and Tough.
I'm thinking of adding the following to the Healing section of this page, at the end of the paragraph starting with "Wounds to the nervous system...":
"A hammerdwarf with light injuries to the nervous system may no longer spar, but will train as a Marksdwarf if allocated to use a crossbow. This can be useful given that a Marksdwarf entering melee combat uses the hammerdwarf skill to bash enemies with their crossbow. They hopefully would have also trained as Wrestlers, Armor Users, and Shield Users which will help their survival rate."
Thoughts? --TimE
- Seems a bit too niche to be in the article as general advice. Perhaps a generality made from that idea would be appropriate however. something like "dwarves with nervous injuries too severe to be a melee fighter may still be valulable as a Marksdwarf." --Edward 03:59, 4 April 2008 (EDT)
- I think this applies to dwarves with any nervous injuries. I like the concise version though, I'll add that. --TimE 00:56, 3 April 2008 (EDT)
Color of Wounds
I think that lightly wounded and lopped off are too close of a color. The lopped off color should be pink, a nice bright color with eye attracting color. This way I can tell whether or not to pay attention to that individual.--CrazyMcfobo 19:44, 15 April 2008 (EDT)
- I agree with you on that, try making a topic in the forums about it. Toady might change it.--Richards 21:18, 15 April 2008 (EDT)
Spleen, kidney etc.
What about spleen, liver, kidneys etc ? Do they belong to "guts" ? Timst 10:19, 13 July 2008 (EDT)
New version and light wounds
The new version and its possibility for messed up temps means that all organs can now be in all states of wounded-ness. That means you can get lightly wounded hearts and guts and lungs... etc.
Note that this is due to extreme frostbite, not heat.
Logical2u 23:36, 19 July 2008 (EDT)
wounded but not resting
I have a dwarf who has a yellow head wound and a red upper leg wound. In the u screen he shows as No job, on his wound status screek (vw) he is unconscious, hungry, dehydrated and drowsy.
If he is unconscious then he is not resting. I take it he is not going to trigger any health care jobs: so does this mean he is doomed? GarrieIrons 07:29, 26 July 2008 (EDT)
- He ended up dying. It seemed inevitable given that becoming unconscious seems to cancel resting.GarrieIrons 04:28, 1 August 2008 (EDT)
- I have a guard who's doing the same. Red lung wound and he's still trying to make his rounds as a guard. On the other hand, his toughness seems to be high enough that he's not dying from it... He rested when he was initially wounded (sparring) but got up because he was thirsty. He fell unconscious once in the process, but managed to slake his thirst. And then got up and grabbed his equipment. -Fuzzy 21:27, 5 September 2008 (EDT)
- FWIW, this guard lasted two more years limping along with a red lung until he finally died making a suicidal charge during a goblin siege. Îton Koganûker earned himself his own little decorated burial niche for his hardheaded service. Incidentally, I looked back at him and he actually had not toughness mods, so a regular dwarf survived three years with a red lung and might have survived longer if not for the charge. -Fuzzy 12:43, 11 September 2008 (EDT)
- I have an ex-guard with a red lung injury. He's been that way for about 4 years so is it possible that lungs can't heal? At first he passed out a lot from being winded but after training him up as an engraver to improve his toughness he's able to go about a normal dwarven life. I've had a lot of odd injuries in this fortress; two guys lost both eyes somehow. One of them, a champion, seemed unperturbed by this and went on with his job for about a year until a goblin bowman took him out with a lucky shot. The other was a hunter and spammed up the announcements with "cancelled job: unconcious". He had to be... disposed of. Later, after accidentally releasing a caged titan in my entrance hall, my bone carver got a mangled stomach and lower body. I was preparing for him to die but amazingly he recovered his stomach in a season but it took him a lot longer to heal his other injury. Finally, one of my champions managed to break his lower back while sparring. I've provided him with a nice hospital where he can be looked after for the rest of his days but I fear one day he'll go beserk due to loneliness and boredom. --Paradigmlost 19:24, 11 February 2009 (EST)
- FWIW, this guard lasted two more years limping along with a red lung until he finally died making a suicidal charge during a goblin siege. Îton Koganûker earned himself his own little decorated burial niche for his hardheaded service. Incidentally, I looked back at him and he actually had not toughness mods, so a regular dwarf survived three years with a red lung and might have survived longer if not for the charge. -Fuzzy 12:43, 11 September 2008 (EDT)
broken leg
can a dwarf with a broken leg still get around to work?
- Unfortunately, no. Anything worse then moderately wounded causes the dwarf to go sleep it off until its healed. However, eventually it will heal up and he can go back to work. --Toloran 02:32, 10 August 2008 (EDT)
I have 3 dwarves who are very injured, and seem to be refusing to move, I deactivated their squad status, but none are unconcious, and none of the dwarves at ALL are helping them for some reason, they just keep walking over them, ignoring them.
I have a royal guard with a similar problem. Was wondering if it would ever heal, but I'm starting to think after more than two years that lung injuries also never heal. Mine has at least one level of toughness, though, and the only affect is that he walks slightly slower and flashes the wounded signal at me.--Pyrite 08:44, 13 December 2008 (EST)
Broken brain?
I just got a kobold trapped in my hall of spiky death, and on its wound list was a yellow(broken) brain. I suppose that means it's going to die very soon, but it seems to be fine to me... --Cypress 18:21, 30 August 2008 (EDT)
- It's a kobold. You missed all its vital spots. --Azaram 23:53, 10 December 2008 (EST)
Blind dwarf suffers nightmares of constant attack
I have a dwarf with a lopped off left eye and right eye (and throat? how's he still suffering??) that is convinced that he's still under attack. He's litterally spamming with over 1000 messages that he's canceling rest: interrupted by goblin crossbowman. In the 200-300 message range it was amusing. At this point, I'm only hoping that he shuts up when another dwarf drags him off to a bed for some rest. AmisiBastet 14:29, 4 October 2008 (EDT)
- Put him out of his misery. In style. --GreyMaria 21:43, 4 October 2008 (EDT)
- How? The last of the goblin ambushes for that season shut him up for me. But I don't know how to kill off one of my own dwarves. Well... not intentionally anyway. Especially when he's so busy being unconsious that he's constantly interrupting his rest due to the memory of being shot at by a goblin. I think he got up to about 3000 messages. All his minor wounds healed up too. His head was still mangled (red) with his eyes & throat lopped off (grey). Well, until the goblin finished him off anyway. AmisiBastet 22:50, 5 October 2008 (EDT)
- For future reference, you can kill one of your dwarves off by dropping a constructed floor on him. Thus, it makes some sense to make bedrooms with a way to drop floor tiles on the beds. --GreyMaria 23:32, 5 October 2008 (EDT)
- Two words: Lava. Failing that, I usually went with GreyMaria's method and just tunnel out over the head of the wounded dwarf, and built/demolished floors atop him until dead. Too bad you can't build on bridges...I'd have an infirmary kept niiice and warm by a lava pit. --Eddie 00:47, 6 October 2008 (EDT)
- LOL I wish! Poor guy collapsed above ground, about 7 steps away from the entrance to the fortress. And as for dealing with any other dwarves... I've found the lava, but they're pretty stubborn about not wanting to dig anywhere near it anymore. These bunch also seem to be only seasonal-miners too. They practically refuse to dig durring the winter & are reluctant to dig in the fall. Which leaves me to spring & summer for any fortress improvements that don't involve construction or engraving. They like farming and they like engraving. Canceling those tasks doesn't even seem to encourage them to dig. They'd rather sit around with no job than go dig out rooms near the lava. Boy, ya loose 1 dwarf to a random fire-man and the dig designations never get worked on! AmisiBastet 00:46, 7 October 2008 (EDT)
- The simplest method I've found for silencing Dwarves (Usually to put them out of their misery) is to have the a room of hospital beds connected to a pump with a nearby water source (aquifer or brook, usually). In the event that a dwarf has permanently debilitating wounds, you can simply flood the room. Even a normal door will hold back 7/7 tiles of water, so all you have to do is lock them in to make sure no other dwarves decide to open it. Xennith 10:45 AM, 2 March 2009 (PST)
- LOL I wish! Poor guy collapsed above ground, about 7 steps away from the entrance to the fortress. And as for dealing with any other dwarves... I've found the lava, but they're pretty stubborn about not wanting to dig anywhere near it anymore. These bunch also seem to be only seasonal-miners too. They practically refuse to dig durring the winter & are reluctant to dig in the fall. Which leaves me to spring & summer for any fortress improvements that don't involve construction or engraving. They like farming and they like engraving. Canceling those tasks doesn't even seem to encourage them to dig. They'd rather sit around with no job than go dig out rooms near the lava. Boy, ya loose 1 dwarf to a random fire-man and the dig designations never get worked on! AmisiBastet 00:46, 7 October 2008 (EDT)
- Two words: Lava. Failing that, I usually went with GreyMaria's method and just tunnel out over the head of the wounded dwarf, and built/demolished floors atop him until dead. Too bad you can't build on bridges...I'd have an infirmary kept niiice and warm by a lava pit. --Eddie 00:47, 6 October 2008 (EDT)
- For future reference, you can kill one of your dwarves off by dropping a constructed floor on him. Thus, it makes some sense to make bedrooms with a way to drop floor tiles on the beds. --GreyMaria 23:32, 5 October 2008 (EDT)
- How? The last of the goblin ambushes for that season shut him up for me. But I don't know how to kill off one of my own dwarves. Well... not intentionally anyway. Especially when he's so busy being unconsious that he's constantly interrupting his rest due to the memory of being shot at by a goblin. I think he got up to about 3000 messages. All his minor wounds healed up too. His head was still mangled (red) with his eyes & throat lopped off (grey). Well, until the goblin finished him off anyway. AmisiBastet 22:50, 5 October 2008 (EDT)
- As fun as it is to off wounded dwarves this thread on the message board alleges that destroying the bed may end the message spam. -Fuzzy 17:41, 7 October 2008 (EDT)
- Thanks for the link. I'd post there but for some odd reason my browsers won't let me register on that forum. I keep getting redirected back to the index. I can't even read the help on registering because that also redirects me back to the index. Regardless, you are correct that in my case the dwarf had not reached a bed. I think in my case it was that the goblin crossbowman that had attacked that dwarf, had later fallen into a cage trap and hadn't been killed (or left the map) yet. I've a bit of a backlog on goblins waiting to use my drowning rooms.
Animal Wounds
How fast can animals (e.g. leopards) heal wounds? Because I have a leopard which has minor injuries on the brain, heart, lungs and guts, and I want to use it to guard my fort (i feel like im gonna be sieged soon).--Stinhad Limarezum 08:34, 21 October 2008 (EDT)
- I'm fairly certain animals can only be healed via the animal caretaker labor. I had a cat with a mangled leg for 3 years before it stumbled into a weapon trap full of looted pikes. If the creature isn't assigned to anyone, the dwarf that trained the leopard can caretake it. HeWhoIsPale 08:44, 21 October 2008 (EDT)
- I've never studied the mechanics of animal caretaking, but I've gotten the impression that it's a "free" task -- any time your caretaker crosses paths with a wounded animal, the animal has a chance to get better. Try turning on caretaking on all your dwarves. The leopard might need to be uncaged in order for the caretaking to take place.
- But a guardian leopard alone is not going to be enough against a siege. For that, you want at least a dozen wardogs, or a set of traps at least six deep at all entrances (ten deep if they're "mere" stone traps), or some decent marksdwarves -- five or more is best, because at just the wrong moment, half of them will wander off to drink or sleep (or reload). A single champion with top-quality armor and weapon and very high shield user, armor user, and wrestling skills can potentially take out a whole squad by him or herself, but that takes about two or three years worth of sparring (with another champion) and you better hope they don't get spinal injuries or they'll stop training altogether.
- Barring that, use dogs if you got 'em, traps if you don't. And build traps anyway. You can secure a fortress in a couple of months using a couple of mechanics. And you won't get hit by an actual goblin siege until you have 80 dwarves, supposedly, though "ambushes" of about 8 goblins can come much sooner.--Maximus 19:29, 21 October 2008 (EDT)
- Well, I did get sieged, but my army decimated the ugly gobbos before they could even come close (theres a load of blood near the norhern edge now) so the leopard was of no use. Talking of ward dogs, being an idiot, I went and made most of my dogs available for pets before I realised that pets cant be trained. Luckily a pair of stray puppies grew up a day before the siege but the two war dogs which i trained were too slow and the battle was over before they reached. About the animal caretaker, I do have one but he isn't really doing anything about the leopard (and a fox which i also bought from the elves, also with same injuries) --Stinhad Limarezum 23:51, 21 October 2008 (EDT)
- I'm fairly certain from my experiences that animal caretaking only applies to animals that 'belong' to the caretaker. The only dwarf with any skill in caretaking I've had has been my dungeon master because he has trained over a dozen wardogs that haven't been assigned elsewhere yet. Meanwhile my champions have wardogs and cats that have been mangled for years. HeWhoIsPale 08:48, 22 October 2008 (EDT)
- I've seen animals on chains healed -- by whom, I don't know. It may just be that dwarves are more likely to heal their own pets since said pets are always in their vicinity.--Maximus 19:44, 22 October 2008 (EDT)
- Apparently any caged animal you buy has minor wounds on the brain, heart, lungs and guts. I bought a jaguar, another leopard and a rhesus from the elves and all have the same injuries.--Stinhad Limarezum 21:39, 22 October 2008 (EDT)
- I bought a black bear cage and it didn't have any wounds, could it be that the elves are traveling through a hostile region to reach your fortress? HeWhoIsPale 08:23, 23 October 2008 (EDT)
- Apparently any caged animal you buy has minor wounds on the brain, heart, lungs and guts. I bought a jaguar, another leopard and a rhesus from the elves and all have the same injuries.--Stinhad Limarezum 21:39, 22 October 2008 (EDT)
- I've seen animals on chains healed -- by whom, I don't know. It may just be that dwarves are more likely to heal their own pets since said pets are always in their vicinity.--Maximus 19:44, 22 October 2008 (EDT)
- Are you in a cold region? Maybe they got frostbitten on the trip to the depot.--Maximus 11:22, 23 October 2008 (EDT)
Down, but not Out
Something I noticed earlier today: Late in my first winter, one of my dwarves was injured while sparring with swords. His leg was yellow, no blood anywhere to be seen, and he was literally right next to a bed. He would not accept any jobs, wouldn't climb into bed to rest, eat, drink water, and nobody else would help him. He lay on the floor for a few months until he got really dehydrated and fell unconscious. Finally somebody drug him to the bed and is now bringing him water. I also noticed that "He is socially crippled by thoughts that everybody is watching and judging him" in his profile. Too mistrusting of help until he is unable to say no (finally fell unconscious). I'm hoping for a full recovery now that he is accepting help. KValthaliondil 18:43, 3 November 2008 (EST)
- I have had this problem too...I think it is bug 360? I lost a legendary wrestler to melancholy from it already, another one is now affected by it -- I hope he collapses and gets dragged to a bed like yours did before he goes insane too.--Scrotch 20:37, 20 January 2009 (EST)
verify
so claiming it may help, as may marking it to be dumped.(verify) this most definitely worked, in a most excellent manner. now my most non-non-non-heinous speardwarf can recover. Note that I had to de-forbid it first, and then mark it for dumping. has anyone else had any experience with this? also, I still do not know if he will recover, we will have to wait.--(the most non-heinous)Destor 21:49, 27 December 2008 (EST)(be excellent to each other)
- this worked for me, too. I also don't know whether he'll recover yet, but the bolt is out of his arm. --Khummsein 01:11, 5 March 2009 (EST)
- Worked all the way. Legendary carpenter was up and running around, eating up all my wood again. Really quickly, too (maybe a month or two game time? This after lying in bed for almost 2 years). --Khummsein 10:08, 6 March 2009 (EST)