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Difference between revisions of "40d:Standing orders"
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Revision as of 20:35, 29 December 2008
Standing orders that apply to the whole fortress can be accessed with o
- i Civilians or all dwarves can be ordered to stay indoors, which can save lives in a siege. Note that "indoors" actually means subterranean: any "Inside Above Ground" areas will be forbidden just like "Outside" areas.
- x adjusts the level of job cancellation announcements that are shown
- a toggles whether dwarves will move caged animals to a stockpile
- f toggles whether dwarves will move food to a stockpile
- u toggles whether dwarves will move furniture to a stockpile
- g toggles whether dwarves will move dead dwarves to a stockpile
- r sets refuse orders
- s toggles whether dwarves will move stone to a stockpile
- w toggles whether dwarves will move wood to a stockpile
- m toggles whether different types of food can be put in one barrel at a stockpile
- W sets workshop orders
- z sets activity zone orders
- F sets forbid orders
Refuse orders
Dwarves can do different things with different types of refuse. You can tell them to ignore refuse altogether r for a smelly fort, or to gather refuse even from outside o which is mainly useful for collecting animals killed by military dwarves (only hunters will return animals they kill, and even then will not return animals which were not the target of a hunt when they died). Each type of refuse can be toggled between "save" (bring to a stockpile) and "dump" (throw in a garbage dump activity zone)
Workshop orders
Many workshops will generate tasks automatically, from this menu you can turn that off for selected workshops. The loom and clothier's shop can be further configured to use only dyed thread/cloth or any type. Since finished clothing cannot be dyed, this is one way to make sure the clothing is of best quality possible.
Activity zone orders
Fishing and drinking (water source) zones can be set to mandatory here, which can be useful if you need to keep fisherdwarves away from a carp infested river.