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Difference between revisions of "40d:Water depth"

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You can find out how deep water is by examining it with the Loo{{k|k}} command, or by editing your init.dat file to display water as coloured numbers.
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You can find out how deep [[water]] is by examining it with the Loo{{k|k}} command, or by editing your init.dat file to display water as coloured numbers.
  
 
Water depth ranges from 0-7. The following is a qualitative description of how deep the water is relative to a dwarf.
 
Water depth ranges from 0-7. The following is a qualitative description of how deep the water is relative to a dwarf.
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<li>Knee deep.</li>
 
<li>Knee deep.</li>
 
<li>Waist deep. Dwarves are now wading and [[water wheel]]s will begin spinning slowly.</li>
 
<li>Waist deep. Dwarves are now wading and [[water wheel]]s will begin spinning slowly.</li>
<li>Neck height. Your dwarves will be colored blue to indicate they are underwaterand will have the option to swim depending on their [[swimmer|skill]] and pathing. {{Verify}}</li>
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<li>Neck height. Your dwarves will be colored blue to indicate they are underwater and have the option to swim. Dwarves prefer to walk instead of swim, and in 4/7 water they will wade regardless of swimming skill. A swimming creature can swim in 4/7 water even if they are IMMOBILE_LAND.</li>
 
<li>Over a dwarf's head.</li>
 
<li>Over a dwarf's head.</li>
 
<li>Very deep.</li>
 
<li>Very deep.</li>

Revision as of 05:40, 22 April 2008

You can find out how deep water is by examining it with the Look command, or by editing your init.dat file to display water as coloured numbers.

Water depth ranges from 0-7. The following is a qualitative description of how deep the water is relative to a dwarf.

  1. Not a true value (you will never see it displayed), there is no water on this tile.
  2. A puddle.
  3. Knee deep.
  4. Waist deep. Dwarves are now wading and water wheels will begin spinning slowly.
  5. Neck height. Your dwarves will be colored blue to indicate they are underwater and have the option to swim. Dwarves prefer to walk instead of swim, and in 4/7 water they will wade regardless of swimming skill. A swimming creature can swim in 4/7 water even if they are IMMOBILE_LAND.
  6. Over a dwarf's head.
  7. Very deep.
  8. The tile is full to the brim of water.