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Difference between revisions of "40d:Fire man"
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After you have made a moat, the firemen should stop attacking directly, but they will still be able to breathe fireballs at your dwarves. You could also try building a [[wall]] to go with this moat. | After you have made a moat, the firemen should stop attacking directly, but they will still be able to breathe fireballs at your dwarves. You could also try building a [[wall]] to go with this moat. | ||
− | Fire men can be captured in [[cage trap]]s, just like [[fire imp]]s. Don't worry, they won't destroy your masterwork | + | Fire men can be captured in [[cage trap]]s of any material, just like [[fire imp]]s. Don't worry, they won't destroy your masterwork wood [[cage]]s. |
To stop them from attacking your smiths is a little harder. | To stop them from attacking your smiths is a little harder. | ||
− | * First | + | :* First create the path for the magma (tunnel, channel, walls or combination) but do not let it fill with magma yet. |
− | * Then | + | :* Then smooth and carve* [[fortification]]s in the stone as close to the entrance of the lava as you can (in the channel). Alternately, put vertical [[bars]] of [[Magma-safe_materials|Magma-safe material]]. |
− | * | + | ::''(* Constructing fortifications would require [[bauxite]], as once submerged any other stone would melt.)'' |
+ | |||
+ | :* If you are [[channel]]ing where the path might allow escape, you can add [[wall]]s or [[floor]]s (above) to box in any access that is before the fortifications/bars (this stops the firemen from climbing out before the bars and destroying them). | ||
+ | |||
+ | :* Channel down to open the magma into the path, and then seal the top of that with a constructed [[floor]]. | ||
+ | |||
+ | Alternately, if you want, you can leave the path unbarred, and only have one tile dug down for the magma below your workshops. That one tile must be under the non-accessible tile of the forge, smelter or furnace - see diagrams for specific placement. Once in place, the workshop seals the magma path. | ||
− | |||
== Fighting them == | == Fighting them == |
Revision as of 19:37, 3 August 2009
Fire men seem to come out of the same places that imps do, but they are a little bolder. Like them, they can go out past the lava vent. They leave behind bars of ash when killed. Fire Men will melt snow off trees, shrubs, and ground in the 8 squares around them.
To stop fire men from attacking your dwarves, build a moat around the lava vent. If you can, fill it with water from a river or a brook. Designating the moat as a pond should also work.
After you have made a moat, the firemen should stop attacking directly, but they will still be able to breathe fireballs at your dwarves. You could also try building a wall to go with this moat.
Fire men can be captured in cage traps of any material, just like fire imps. Don't worry, they won't destroy your masterwork wood cages.
To stop them from attacking your smiths is a little harder.
- First create the path for the magma (tunnel, channel, walls or combination) but do not let it fill with magma yet.
- Then smooth and carve* fortifications in the stone as close to the entrance of the lava as you can (in the channel). Alternately, put vertical bars of Magma-safe material.
- (* Constructing fortifications would require bauxite, as once submerged any other stone would melt.)
- If you are channeling where the path might allow escape, you can add walls or floors (above) to box in any access that is before the fortifications/bars (this stops the firemen from climbing out before the bars and destroying them).
- Channel down to open the magma into the path, and then seal the top of that with a constructed floor.
Alternately, if you want, you can leave the path unbarred, and only have one tile dug down for the magma below your workshops. That one tile must be under the non-accessible tile of the forge, smelter or furnace - see diagrams for specific placement. Once in place, the workshop seals the magma path.
Fighting them
Put short, don't. They don't feel pain and thus cannot be stunned. They don't bleed, feel fear, nausea or fatigue, so they can keep on fighting for a very long time after your military is crumbled. Also projectiles and weapons don't get stuck in them, so for example spears are quite useless against them. On top of this they like fighting and are reckless and their punches cause burn damage. Their only poor statistic is that their limb sever when broken, which means that they are susceptible towards more damage dealing weapons.
Easiest way to kill them is from far away (ie. crossbow, bows, ballista and catapult). The only problem is that they can hurl fireballs back, so either you need experienced marksdwarves and siege-weapon crews or eventually you end up having charred dwarves.
The other method is fighting them with traps. Submerging them in water is good way to start. Just dig out a drowning room, channel water behind floodgate or door, put a lever somewhere or pressure plate in the room, hook it to the thing blocking water and wait for them to step into their dooms. This of course needs a tunnel or something to lead fire men in, preferably outside of your fortress, but with an access (or sacrificial animal) to you fort, so that they want to come in.