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Difference between revisions of "40d:Extracts"
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− | Extracts | + | '''Extracts''' are items derived from animals. The way they are created depends on the type of creature from which they are derived. Most currently have no known uses, except as their value in trade. |
− | == | + | ==Producing extracts== |
− | + | A variety of buildings allow you to produce extracts. | |
− | [[ | + | ===Butcher's shop=== |
+ | {{main|Butcher's shop}} | ||
+ | Certain [[vermin]] will yield extracts at the butcher's shop by using the {{k|d}}xtract from a dead animal job. Requires a living caged animal, a [[vial]], and a dwarf with the [[small animal dissection]] labor enabled. | ||
− | + | *[[Fire snake]]s create [[Liquid fire]] | |
− | + | *[[Phantom spider]]s create venom and antivenin | |
− | + | *[[Cave spider]]s create venom and antivenin | |
− | + | ===Farmer's workshop=== | |
− | + | {{main|Farmer's workshop}} | |
+ | With the appropriate caged animals and a [[milker]], you can produce milk at the farmer's workshop. | ||
+ | *[[Purring maggot|Purring Maggots]] create [[Dwarven milk|Dwarven Milk]] | ||
− | + | Plant extracts are also produced at the farmer's workshop. Requires an extractable plant, a [[vial]], and a dwarf with the [[plant processing]] labor enabled. | |
+ | *[[Kobold bulb]]s make five{{verify}} units of [[Gnomeblight]], each worth 100 | ||
+ | *[[Valley herb]]s make five units of [[Golden salve]], each worth 100 | ||
− | + | Dwarven Syrup is also considered an extract under the stockpile menu, and is also created in the Farmers workshop via "Process plants (barrel)" | |
− | + | *[[Sweet pods]] make [[Dwarven syrup|Dwarven Syrup]], worth 20 | |
− | |||
− | |||
− | |||
− | |||
− | + | ===Fishery=== | |
− | + | {{main|Fishery}} | |
+ | With a living caged fish and a [[fish dissector]], you can get extracts from our aquatic neighbors. | ||
+ | *[[Moghopper]] makes five units of [[Mog juice|Mog Juice]] | ||
− | + | ===Import only=== | |
− | + | Currently, there are some extracts that cannot be produced on site and need to be imported. | |
− | |||
− | + | *[[Snakeman]] Venom, worth 100 | |
− | + | *[[Giant desert scorpion]] Venom | |
+ | *[[Giant cave spider]] Venom | ||
+ | *[[Cow]]'s Milk | ||
+ | *One-humped [[Camel]]'s Milk | ||
+ | *Two-humped Camel's Milk | ||
+ | |||
+ | ==See also== | ||
+ | *[[Milk]] | ||
+ | *[[Venom]] | ||
[[Category:Extracts| ]] | [[Category:Extracts| ]] |
Revision as of 06:59, 3 May 2009
Extracts are items derived from animals. The way they are created depends on the type of creature from which they are derived. Most currently have no known uses, except as their value in trade.
Producing extracts
A variety of buildings allow you to produce extracts.
Butcher's shop
Certain vermin will yield extracts at the butcher's shop by using the dxtract from a dead animal job. Requires a living caged animal, a vial, and a dwarf with the small animal dissection labor enabled.
- Fire snakes create Liquid fire
- Phantom spiders create venom and antivenin
- Cave spiders create venom and antivenin
Farmer's workshop
With the appropriate caged animals and a milker, you can produce milk at the farmer's workshop.
- Purring Maggots create Dwarven Milk
Plant extracts are also produced at the farmer's workshop. Requires an extractable plant, a vial, and a dwarf with the plant processing labor enabled.
- Kobold bulbs make five[Verify] units of Gnomeblight, each worth 100
- Valley herbs make five units of Golden salve, each worth 100
Dwarven Syrup is also considered an extract under the stockpile menu, and is also created in the Farmers workshop via "Process plants (barrel)"
- Sweet pods make Dwarven Syrup, worth 20
Fishery
With a living caged fish and a fish dissector, you can get extracts from our aquatic neighbors.
Import only
Currently, there are some extracts that cannot be produced on site and need to be imported.
- Snakeman Venom, worth 100
- Giant desert scorpion Venom
- Giant cave spider Venom
- Cow's Milk
- One-humped Camel's Milk
- Two-humped Camel's Milk