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Difference between revisions of "40d:Clothing industry"
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There are six [[crops]] that you can [[Farming|grow]] that are used in the clothing industry. Note that if you don't want to grow them you can [[Trading|trade]] for them or, if they are an above ground crop, you can [[herbalist|gather]] them. | There are six [[crops]] that you can [[Farming|grow]] that are used in the clothing industry. Note that if you don't want to grow them you can [[Trading|trade]] for them or, if they are an above ground crop, you can [[herbalist|gather]] them. | ||
− | =====Under | + | =====Under ground===== |
*[[Pig tail]]s are used to make [[#Thread|thread]], and can be grown in Summer and Autumn. | *[[Pig tail]]s are used to make [[#Thread|thread]], and can be grown in Summer and Autumn. | ||
*[[Dimple cup]]s are used to make [[#Dyeing|dye]], and can be grown all year round. | *[[Dimple cup]]s are used to make [[#Dyeing|dye]], and can be grown all year round. |
Revision as of 00:25, 17 January 2009
This article is a quick guide to running a self-sufficient clothing industry.
First grow and harvest the plants, then process the plants to thread, next weave the thread into cloth, and finally turn the cloth into clothes.
Plants
Requires: A farm, a farmer, and the appropriate seeds
There are six crops that you can grow that are used in the clothing industry. Note that if you don't want to grow them you can trade for them or, if they are an above ground crop, you can gather them.
Under ground
- Pig tails are used to make thread, and can be grown in Summer and Autumn.
- Dimple cups are used to make dye, and can be grown all year round.
Above ground
- Rope reed is used to make thread, and can be grown all year round.
- Hide root, Sliver barb and Blade weed can be used to make dye, and can be grown all year round.
Thread
Requires: A farmer's workshop, a thresher, and the appropriate plant
Once you have harvested the plants you must process the pig tails and/or rope weed at the farmer's workshop. Alternatively you can trade for thread directly.
In the farmer's workship there are several options for processing plants: either to bag, barrel, vial, or normal. To create thread you want to select normal. The other options produce different products, such as dye and flour.
Cloth
Requires: A loom, a weaver, and some thread
By default any thread produced will be automatically woven at the loom. You may want to turn this off if you intend to dye the thread.
Clothes
Requires: A clothier's shop, a clothier, and some cloth
Once the cloth is ready you can sew it into clothes, either for trading or for your own dwarves to wear.
Dyeing
Dyeing is very useful because it adds to the value of the finished clothes. You can dye either thread or cloth to increase its value. Cloth created from dyed thread cannot be dyed.
Creating dye
Requires: A mill or quern, a miller, an empty bag, and the appropriate plant
Once you have harvested or bought the plants, you can mill them into dye.
Using dye
Requires: A dyer's shop, a dyer, and some dye
Having the dye, you can dip the clothes or thread into it to increase its value.
Summary
Required worker / labor
- Grower / Field working
- Thresher / Plant processor
- Weaver / Weaving
- Clothier / Clothes making
- Miller / Milling
- Dyer / Dyeing
Required buildings
- Farm
- Farmer's workshop
- Loom
- Clothier's shop
- Either a Mill which also requires
- Or a quern
- Dyer's shop which also requires
See Also