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Difference between revisions of "40d:World painter"
(correction on savagery) |
m (moved World Painter to World painter: Title capitalization) |
Revision as of 17:46, 3 April 2009
The world painter tool allows you to paint features onto a map, that is then used when generating a world. It is very difficult to use properly, and tends to result in enless rejected worlds, unless you loosen or remove the restrictions placed on biomes and civilizations in the advanced settings. That being said it is also a very powerful tool, and allows you to generate worlds more to your liking.
Usage
To start world painter, you have to start Dwarf Fortress, select the "Design New World With Parameters" option, then hit e to editing the advanced parameters and finally hit p to open world painter.
The interface is reasonably simple. Simply left click on a tile and the settings on the right side of the screen with be applied to that tile. To move the view, right click and drag. You can left click on any of the text on the right to change the setting it represents. By clicking on the title of one of the settings, or the <View> text to the right of it, you can replace the default view with a view representing just that parameter (You can return to the normal view by pressing ENTER. By clicking the text "brush = ____", you can change the value of that parameter. Clicking on the text "painting" will toggle weather the parameter is painted when you click on a tile, and clicking on "Will Be Saved", will allow the world generator to deal with that parameter, instead of using what was painted.
The Settings
Rainfall goes from 0-100, with 0 making dry areas
Elevation goes from 1-400, with anything below 100 being water, and with 300+ being mountain.
Temperature goes from 25-75, and has no visible effect in the editor.
Drainage goes from 0-100, with 0 making areas that retain water, such as swamps and deserts, and 100 making areas that lose any rainfall that comes, such as forests and badlands.
Savagery goes from 0-100, and has no effect on the land, but influences the wildlife that will spawn there.
Volcanism goes from 0-100, with 0 never having volcanoes and 100 always having them, unless a maximum is otherwise specified in the advanced options[Verify].