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Difference between revisions of "40d:Metalsmith's forge"

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(Edited, added some TODOs)
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The metalsmith's forge turns [[metal]] [[bars]] into various [[weapons]], [[armors]], [[furniture]], [[ammunition]] for [[siege]] equipment, [[trap components]], and other objects. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. The first dwarven [[caravan]] often carries an anvil with it, which can cost between 1000$ and 5000$ in trade goods.
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The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapons]], [[armor]]s, [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, then you can trade with dwarven and human [[caravan]]s who often carry Iron anvils at a cost of 1000☼, and Steel anvils at a cost of 5000☼.
  
==Other Objects==
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==Workshop Skills==
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The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are [[Weaponsmithing]] for weapons, [[Armoring]] for armor, [[Blacksmithing]] for ???, [[Metalcrafting]] for ??? and (possibly) [[Crossbow Making]].
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*''TODO: I can't confirm that this does anything, as my metalsmith with all these skills won't make my copper crossbow --[[User:Markavian|Markavian]]''.
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*''TODO: Provide example or grouping inplace of ??? for Blacksmith and Metalcrafting''
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==Finished goods==
 
*[[Crafts]] - Three crafts will be made from each metal bar used.
 
*[[Crafts]] - Three crafts will be made from each metal bar used.
 
*[[Goblet]]
 
*[[Goblet]]

Revision as of 18:23, 6 November 2007

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armors, furniture, coins, ammunition for siege equipment, trap components, and other finished goods. To build a forge, you must have an anvil which you start with by default, using 1000 starting points. If you don't bring an anvil, then you can trade with dwarven and human caravans who often carry Iron anvils at a cost of 1000☼, and Steel anvils at a cost of 5000☼.

Workshop Skills

The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are Weaponsmithing for weapons, Armoring for armor, Blacksmithing for ???, Metalcrafting for ??? and (possibly) Crossbow Making.

  • TODO: I can't confirm that this does anything, as my metalsmith with all these skills won't make my copper crossbow --Markavian.
  • TODO: Provide example or grouping inplace of ??? for Blacksmith and Metalcrafting

Finished goods


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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