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Difference between revisions of "40d:Metalsmith's forge"
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− | The metalsmith's forge | + | The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapons]], [[armor]]s, [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, then you can trade with dwarven and human [[caravan]]s who often carry Iron anvils at a cost of 1000☼, and Steel anvils at a cost of 5000☼. |
− | == | + | ==Workshop Skills== |
+ | The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are [[Weaponsmithing]] for weapons, [[Armoring]] for armor, [[Blacksmithing]] for ???, [[Metalcrafting]] for ??? and (possibly) [[Crossbow Making]]. | ||
+ | *''TODO: I can't confirm that this does anything, as my metalsmith with all these skills won't make my copper crossbow --[[User:Markavian|Markavian]]''. | ||
+ | *''TODO: Provide example or grouping inplace of ??? for Blacksmith and Metalcrafting'' | ||
+ | |||
+ | ==Finished goods== | ||
*[[Crafts]] - Three crafts will be made from each metal bar used. | *[[Crafts]] - Three crafts will be made from each metal bar used. | ||
*[[Goblet]] | *[[Goblet]] |
Revision as of 18:23, 6 November 2007
The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armors, furniture, coins, ammunition for siege equipment, trap components, and other finished goods. To build a forge, you must have an anvil which you start with by default, using 1000 starting points. If you don't bring an anvil, then you can trade with dwarven and human caravans who often carry Iron anvils at a cost of 1000☼, and Steel anvils at a cost of 5000☼.
Workshop Skills
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are Weaponsmithing for weapons, Armoring for armor, Blacksmithing for ???, Metalcrafting for ??? and (possibly) Crossbow Making.
- TODO: I can't confirm that this does anything, as my metalsmith with all these skills won't make my copper crossbow --Markavian.
- TODO: Provide example or grouping inplace of ??? for Blacksmith and Metalcrafting
Finished goods
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |