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Difference between revisions of "40d:Item definition token"
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m (Bot: Adding {{av}}) |
m (Fixing in-namespace links) |
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Line 3: | Line 3: | ||
See: | See: | ||
− | * | + | *{{l|Weapon Tokens}} |
− | * | + | *{{l|Armor Tokens}} |
− | * | + | *{{l|Ammo Tokens}} |
Item types: | Item types: | ||
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Trap components | Trap components | ||
* HITS - number of times a trap component can strike an enemy | * HITS - number of times a trap component can strike an enemy | ||
− | * IS_SCREW - can be used in a | + | * IS_SCREW - can be used in a {{l|screw pump}} |
− | * IS_SPIKE - can be built as an | + | * IS_SPIKE - can be built as an {{l|trap|upright spike}} |
[[Category:Hacking]] | [[Category:Hacking]] | ||
[[Category:Modding]] | [[Category:Modding]] | ||
[[Category:Tokens]] | [[Category:Tokens]] |
Revision as of 20:57, 2 April 2010
This article is about an older version of DF. |
Item definition tokens are used in item definitions in the raws.
See:
Item types:
- ITEM_WEAPON
- ITEM_TOY
- ITEM_INSTRUMENT
- ITEM_TRAPCOMP
- ITEM_ARMOR
- ITEM_AMMO
- ITEM_SIEGEAMMO
- ITEM_GLOVES
- ITEM_SHOES
- ITEM_SHIELD
- ITEM_HELM
- ITEM_PANTS
- ITEM_FOOD
Toys, Instruments
- HARD_MAT - In stock raws, is on everything but drums and puzzleboxes.
Food (prepared meals)
- LEVEL - the number of ingredients, 2/3/4 for Easy/Fine/Lavish meals.
Trap components
- HITS - number of times a trap component can strike an enemy
- IS_SCREW - can be used in a Template:L
- IS_SPIKE - can be built as an Template:L