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Item definition token
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v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Modding |
---|
Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
Item definition tokens are used in item definitions in the raws.
Item types:
- ITEM_AMMO - ammo token
- ITEM_ARMOR - armor-type armor token
- ITEM_FOOD - see below
- ITEM_GLOVES - gloves-type armor token
- ITEM_HELM - helm-type armor token
- ITEM_INSTRUMENT - instrument token
- ITEM_PANTS - pants-type armor token
- ITEM_SHIELD - shield-type armor token
- ITEM_SHOES - shoes-type armor token
- ITEM_SIEGEAMMO - see below
- ITEM_TOOL - tool token
- ITEM_TOY - see below
- ITEM_TRAPCOMP - trap component token
- ITEM_WEAPON - weapon token
Toy tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
HARD_MAT | Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods. |
Siege ammo tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
CLASS | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted. |
Food tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
LEVEL | Specifies the number of ingredients that are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2. |
For example, see item_food.txt