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v0.31:Item definition token
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This article is about an older version of DF. |
Item definition tokens are used in item definitions in the raws.
Item types:
- ITEM_WEAPON - Weapon token
- ITEM_TOY - see below
- ITEM_TOOL - Tool token
- ITEM_INSTRUMENT - see below
- ITEM_TRAPCOMP - Trap component token
- ITEM_ARMOR - Armor token
- ITEM_AMMO - Ammo token
- ITEM_SIEGEAMMO - see below
- ITEM_GLOVES - Gloves token
- ITEM_SHOES - Shoes token
- ITEM_SHIELD - Shield token
- ITEM_HELM - Helm token
- ITEM_PANTS - Pants token
- ITEM_FOOD - see below
Toy and Instrument Tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called ingame. |
HARD_MAT | Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods. |
Siege Ammo Tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called ingame. |
CLASS | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted. |
Food Tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called ingame. |
LEVEL | Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2. |