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Difference between revisions of "40d:Other weapon"
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− | In | + | In {{l|Fortress mode}}, there are only {{l|Weapon#Dwarf_weapons|7 weapon}}s* that dwarfs can make for themselves and are considered "standard", but there are about a dozen '''other weapons''' that can be acquired, either by {{l|trading}} or recovering them from enemies who no longer have any use for them. Dwarves can use some of these, but not all, for melee combat, and each that is usable is associated with a standard {{l|military}} weapon skill. In Fortress Mode, no other missile weapons are usable by dwarves in combat, but all weapons are usable in {{l|Trap#Weapon_Trap|weapons traps}}. |
− | :''(* These are the | + | :''(* These are the {{l|battle axe}}, {{l|mace}}, {{l|pick}}, {{l|short sword}}, {{l|spear}}, and {{l|war hammer}} for melee combat, and the {{l|crossbow}}, which can be used for both {{l|marksdwarf|ranged attacks}} and, if/when necessary, {{l|combat|melee combat}} as well.)'' |
− | As with any | + | As with any {{l|weapon}}, both {{l|Weapon#Material_damage_modifiers|material}} and {{l|quality}} can improve their effectiveness in combat. |
− | In | + | In {{l|Adventure mode}}, a character can use any of these, {{l|size}} permitting. |
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! Name !! Damage !! Damage Type !! Skill Used !! Crit. Boost | ! Name !! Damage !! Damage Type !! Skill Used !! Crit. Boost | ||
|- | |- | ||
− | | | + | | {{l|Blowgun}}† (melee) || 20 || {{l|Bludgeon}} || Sword || None |
|- | |- | ||
− | | | + | | {{l|Bow}}† (melee) || 40 || {{l|Bludgeon}} || Sword || None |
|- | |- | ||
− | | | + | | {{l|#Large dagger|Large dagger}} || 70 || {{l|Slash}} || Dagger || 1 |
|- | |- | ||
− | | | + | | {{l|#Flail|Flail}} || 130 || {{l|Bludgeon}} || Mace || None |
|- | |- | ||
− | | | + | | {{l|#Great axe|Great axe}}‡ || 150 || {{l|Slash}} || Axe || None |
|- | |- | ||
− | | | + | | {{l|#Halberd|Halberd}}‡ || 140 || {{l|Slash}} || Axe || None |
|- | |- | ||
− | | | + | | {{l|#Long sword|Long sword}}* † || 120 || {{l|Slash}} || Sword || 1 |
|- | |- | ||
− | | | + | | {{l|#Maul|Maul}}‡ || 160 || {{l|Bludgeon}} || Hammer || None |
|- | |- | ||
− | | | + | | {{l|#Morningstar|Morningstar}}* || 120 || {{l|Bludgeon}} || Mace || None |
|- | |- | ||
− | | | + | | {{l|#Pike|Pike}} || 120 || {{l|Pierce}} || Spear || 2 |
|- | |- | ||
− | | | + | | {{l|#Scimitar|Scimitar}}* || 100 || {{l|Slash}} || Sword || 1 |
|- | |- | ||
− | | | + | | {{l|#Scourge|Scourge}} || 30 || {{l|Gore}} || Whip/Lasher || None |
|- | |- | ||
− | | | + | | {{l|#Two-handed sword|Two-handed sword}}‡ || 140 || {{l|Slash}} || Sword || 1 |
|- | |- | ||
− | | | + | | {{l|#Whip|Whip}}† || 20 || {{l|Gore}} || Whip/Lasher || None |
|- | |- | ||
|} | |} | ||
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Basically a small tube out of which you blow "deadly" darts. | Basically a small tube out of which you blow "deadly" darts. | ||
− | No main race has this | + | No main race has this {{l|weapon}}, unless you mod it in. A dwarf can make a blowgun in a {{l|bowyer's workshop}} after being struck by a {{l|Strange mood}}. These weapons are extremely rare to find. Unfortunately in Fortress Mode you cannot create darts for use, and any dwarf wielding the blowgun will use it as a melee weapon. |
− | When firing it increases the | + | When firing it increases the {{l|blowgunner}} skill. Melee with this weapon is a pathetically small {{l|bludgeon}} attack, and increases {{l|swordsman}} skill. |
==== dart ==== | ==== dart ==== | ||
− | The darts don't do a lot of damage, but can still be almost as dangerous as | + | The darts don't do a lot of damage, but can still be almost as dangerous as {{l|arrow}}s because they can {{l|pierce}} organs, which can kill instantly. |
== Bow == | == Bow == | ||
− | A '''bow''' works the same way as a | + | A '''bow''' works the same way as a {{l|crossbow}}, and does identical damage, except that it uses {{l|arrow}}s instead of {{l|bolt}}s. {{l|Dwarf|Dwarves}} cannot equip bows (stubby fingers), and the interface is such that they still cannot be wielded in {{l|Fortress Mode}} at all, even with {{l|Modding guide|modding}}. They can still be used in {{l|weapon trap}}s, although you can't make arrows and so will be dependent on {{l|merchant}}s and spoils of war to supply trap reloads. |
− | When firing arrows it uses the | + | When firing arrows it uses the {{l|marksman|bowman}} skill. When attacking with melee, it uses the {{l|swordsman}} skill, although it's a bludgeoning attack. |
==== Arrow ==== | ==== Arrow ==== | ||
− | An '''arrow''' is just like a | + | An '''arrow''' is just like a {{l|bolt}} but for bows. {{l|Dwarves}} can't handle bows, so they don't need arrows. But in {{l|adventure mode}}, {{l|humans}} and {{l|elves}} can use bows, so they will need arrows if they choose to use one. |
− | Arrows can also be thrown in adventure mode for about the same results, except that it uses the | + | Arrows can also be thrown in adventure mode for about the same results, except that it uses the {{l|thrower}} skill. |
'''See also:''' | '''See also:''' | ||
− | * | + | *{{l|Quiver}} |
== Large dagger == | == Large dagger == | ||
− | In Dwarf Fortress, any dagger is "large". '''Large daggers''' are wielded by | + | In Dwarf Fortress, any dagger is "large". '''Large daggers''' are wielded by {{l|Kobold}} and {{l|Goblin}} {{l|thief|thieves}} only. They do small {{l|slashing}} damage, but have a critical bonus, which means they usually are not anything to worry about, but occasionally get brutally lucky. |
− | In | + | In {{l|adventure mode}}, no other race has them or can even start with one. If an adventurer finds one of these {{l|weapon}}s, they can train with them. Those who use daggers always do {{l|slashing}} damage with them, there is no stabbing for {{l|piercing}} damage. In this game they are basically small {{l|sword}}s, as they can sever limbs as well on a lucky hit. |
− | These weapons use the | + | These weapons use the {{l|Knife user}} skill. |
== Flail == | == Flail == | ||
− | A | + | A {{l|weapon}} comprised of one or more chains with a spiked ball or metal-studded bar at one end and a handle at the other. Does ''slightly'' more {{l|damage}} (8.3%) than the {{l|Morningstar}}, and uses the same skill, {{l|maceman}}. Goblins are known to wield these weapons. |
== Great axe == | == Great axe == | ||
− | The Great axe is a large version of the | + | The Great axe is a large version of the {{l|battle axe}}, doing 36% more damage. Too large for a dwarf to use. |
− | In fact, this weapon is too large to be used by most races, even though two handed ( | + | In fact, this weapon is too large to be used by most races, even though two handed ({{l|Invader}}s tend to ignore this restriction). |
== Halberd == | == Halberd == | ||
− | A halberd is a long axe or a short pole-arm weapon, doing 27% more damage than a dwarven | + | A halberd is a long axe or a short pole-arm weapon, doing 27% more damage than a dwarven {{l|battle axe}}. It is two-handed for a human-sized character, but too large for a dwarf to use. |
== Long sword == | == Long sword == | ||
− | A typical human-sized weapon. 20% more damage than a | + | A typical human-sized weapon. 20% more damage than a {{l|short sword}}. Dwarves can wield them using two hands. |
== Maul == | == Maul == | ||
− | The '''Maul''' is a large heavy | + | The '''Maul''' is a large heavy {{l|hammer}} and is the highest damaging melee {{l|weapon}} in the game, despite being a bludgeoning weapon. It can only be wielded by a {{l|human}}, and even then it requires both hands. It does 33% more damage than a hammer. |
− | It uses the | + | It uses the {{l|hammerman}} skill. |
− | In fortress mode, | + | In fortress mode, {{l|invader}}s can use both a maul and a {{l|shield}}. |
== Morningstar == | == Morningstar == | ||
− | A '''Morningstar''' is a spiked ball directly attached to a handle. Does less | + | A '''Morningstar''' is a spiked ball directly attached to a handle. Does less {{l|damage}} than the {{l|flail}}. Damage is identical to the regular {{l|mace}}. |
− | Uses the | + | Uses the {{l|Maceman}} skill. Dwarfs can equip it. |
== Pike == | == Pike == | ||
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:''For the fish, see [[Pike (fish)]].''[[Image:Pike example.jpg|right|thumb|250px|'''''Pike''' on the right. On the left is what would be called a "halberd" in Dwarf Fortress.'']] | :''For the fish, see [[Pike (fish)]].''[[Image:Pike example.jpg|right|thumb|250px|'''''Pike''' on the right. On the left is what would be called a "halberd" in Dwarf Fortress.'']] | ||
− | A '''pike''' is a very long spear. It does more | + | A '''pike''' is a very long spear. It does more {{l|damage}} than the normal {{l|spear}} by 20%, and still has the same critical boost. Only {{l|human}}s can wield them in {{l|fortress mode}} and, even then, it uses both hands. It is possible to use a pike as a {{l|dwarf|dwarven}} adventurer. |
− | This | + | This {{l|weapon}} trains the {{l|Pikeman}} skill when used in adventure mode. |
For unknown reasons all two-handed weapons, including pikes, can be used one-handed, even by creatures who are smaller than the minimum size needed to use the weapon two-handed.{{verify}} | For unknown reasons all two-handed weapons, including pikes, can be used one-handed, even by creatures who are smaller than the minimum size needed to use the weapon two-handed.{{verify}} | ||
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== Scimitar == | == Scimitar == | ||
− | The '''Scimitar''' is a sword with a heavy curved blade. Its statistics are identical to the | + | The '''Scimitar''' is a sword with a heavy curved blade. Its statistics are identical to the {{l|short sword}}, but it cannot be made of rock, and {{l|dwarves}} cannot make it at all. They can however use it one handed just fine. |
− | Uses the | + | Uses the {{l|Swordsman}} skill. |
== Scourge == | == Scourge == | ||
− | The '''scourge''' is a slightly more deadly version of a | + | The '''scourge''' is a slightly more deadly version of a {{l|whip}}. Although still doing weak {{l|damage}}, it causes gore damage, which can cause massive bleeding or pain. Effective against living, unarmored {{l|creatures}}. Very weak against non-living creatures. |
− | It uses the | + | It uses the {{l|lasher}} skill. Since dwarves cannot use this skill, it can be melted down or used in a {{l|Trap}}. |
== Two-handed sword == | == Two-handed sword == | ||
− | (Does this really need explanation? I mean... ''really''?) Big sword with high damage, 40% more than a | + | (Does this really need explanation? I mean... ''really''?) Big sword with high damage, 40% more than a {{l|short sword}}. Too large for a dwarf to use. |
== Whip == | == Whip == | ||
− | A '''whip''' is a | + | A '''whip''' is a {{l|weapon}} that does weak {{l|damage}}, but it causes gore damage, which can cause massive bleeding or pain. Effective against living, preferably small, unarmored {{l|creatures}}. Very weak against {{l|undead}} creatures. Whips are unusable by {{l|dwarves}}, but {{l|goblin}}s use them sometimes. {{l|Human}} lashers will guard their caravan sometimes. A better version of a whip is called a {{l|scourge}}. |
− | It uses the | + | It uses the {{l|lasher}} skill. |
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''See Also: | ''See Also: | ||
− | :* | + | :* {{l|weapon}} |
− | :* | + | :* {{l|dwarven weapon}}s |
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Ammo]] | [[Category:Ammo]] |
Revision as of 21:40, 2 April 2010
This article is about an older version of DF. |
In Template:L, there are only Template:Ls* that dwarfs can make for themselves and are considered "standard", but there are about a dozen other weapons that can be acquired, either by Template:L or recovering them from enemies who no longer have any use for them. Dwarves can use some of these, but not all, for melee combat, and each that is usable is associated with a standard Template:L weapon skill. In Fortress Mode, no other missile weapons are usable by dwarves in combat, but all weapons are usable in Template:L.
- (* These are the Template:L, Template:L, Template:L, Template:L, Template:L, and Template:L for melee combat, and the Template:L, which can be used for both Template:L and, if/when necessary, Template:L as well.)
As with any Template:L, both Template:L and Template:L can improve their effectiveness in combat.
In Template:L, a character can use any of these, Template:L permitting.
Other weapons: statistics & comparison
For a comparison of all weapons side by side, see Weapons: Weapon statistics.
(Note - dwarves can not use these in fortress mode unless marked with an *)
Name | Damage | Damage Type | Skill Used | Crit. Boost |
---|---|---|---|---|
Template:L† (melee) | 20 | Template:L | Sword | None |
Template:L† (melee) | 40 | Template:L | Sword | None |
Template:L | 70 | Template:L | Dagger | 1 |
Template:L | 130 | Template:L | Mace | None |
Template:L‡ | 150 | Template:L | Axe | None |
Template:L‡ | 140 | Template:L | Axe | None |
Template:L* † | 120 | Template:L | Sword | 1 |
Template:L‡ | 160 | Template:L | Hammer | None |
Template:L* | 120 | Template:L | Mace | None |
Template:L | 120 | Template:L | Spear | 2 |
Template:L* | 100 | Template:L | Sword | 1 |
Template:L | 30 | Template:L | Whip/Lasher | None |
Template:L‡ | 140 | Template:L | Sword | 1 |
Template:L† | 20 | Template:L | Whip/Lasher | None |
† Dwarves wield weapon two-handed (set number of weapons to 2 in fort mode (v-p-s-m))
‡ Dwarves cannot wield weapon (too large)
* Can be used by dwarves in fortress mode
Blowgun
Basically a small tube out of which you blow "deadly" darts.
No main race has this Template:L, unless you mod it in. A dwarf can make a blowgun in a Template:L after being struck by a Template:L. These weapons are extremely rare to find. Unfortunately in Fortress Mode you cannot create darts for use, and any dwarf wielding the blowgun will use it as a melee weapon.
When firing it increases the Template:L skill. Melee with this weapon is a pathetically small Template:L attack, and increases Template:L skill.
dart
The darts don't do a lot of damage, but can still be almost as dangerous as Template:Ls because they can Template:L organs, which can kill instantly.
Bow
A bow works the same way as a Template:L, and does identical damage, except that it uses Template:Ls instead of Template:Ls. Template:L cannot equip bows (stubby fingers), and the interface is such that they still cannot be wielded in Template:L at all, even with Template:L. They can still be used in Template:Ls, although you can't make arrows and so will be dependent on Template:Ls and spoils of war to supply trap reloads.
When firing arrows it uses the Template:L skill. When attacking with melee, it uses the Template:L skill, although it's a bludgeoning attack.
Arrow
An arrow is just like a Template:L but for bows. Template:L can't handle bows, so they don't need arrows. But in Template:L, Template:L and Template:L can use bows, so they will need arrows if they choose to use one.
Arrows can also be thrown in adventure mode for about the same results, except that it uses the Template:L skill.
See also:
Large dagger
In Dwarf Fortress, any dagger is "large". Large daggers are wielded by Template:L and Template:L Template:L only. They do small Template:L damage, but have a critical bonus, which means they usually are not anything to worry about, but occasionally get brutally lucky.
In Template:L, no other race has them or can even start with one. If an adventurer finds one of these Template:Ls, they can train with them. Those who use daggers always do Template:L damage with them, there is no stabbing for Template:L damage. In this game they are basically small Template:Ls, as they can sever limbs as well on a lucky hit.
These weapons use the Template:L skill.
Flail
A Template:L comprised of one or more chains with a spiked ball or metal-studded bar at one end and a handle at the other. Does slightly more Template:L (8.3%) than the Template:L, and uses the same skill, Template:L. Goblins are known to wield these weapons.
Great axe
The Great axe is a large version of the Template:L, doing 36% more damage. Too large for a dwarf to use.
In fact, this weapon is too large to be used by most races, even though two handed (Template:Ls tend to ignore this restriction).
Halberd
A halberd is a long axe or a short pole-arm weapon, doing 27% more damage than a dwarven Template:L. It is two-handed for a human-sized character, but too large for a dwarf to use.
Long sword
A typical human-sized weapon. 20% more damage than a Template:L. Dwarves can wield them using two hands.
Maul
The Maul is a large heavy Template:L and is the highest damaging melee Template:L in the game, despite being a bludgeoning weapon. It can only be wielded by a Template:L, and even then it requires both hands. It does 33% more damage than a hammer.
It uses the Template:L skill.
In fortress mode, Template:Ls can use both a maul and a Template:L.
Morningstar
A Morningstar is a spiked ball directly attached to a handle. Does less Template:L than the Template:L. Damage is identical to the regular Template:L.
Uses the Template:L skill. Dwarfs can equip it.
Pike
- For the fish, see Pike (fish).
A pike is a very long spear. It does more Template:L than the normal Template:L by 20%, and still has the same critical boost. Only Template:Ls can wield them in Template:L and, even then, it uses both hands. It is possible to use a pike as a Template:L adventurer.
This Template:L trains the Template:L skill when used in adventure mode.
For unknown reasons all two-handed weapons, including pikes, can be used one-handed, even by creatures who are smaller than the minimum size needed to use the weapon two-handed.[Verify]
Scimitar
The Scimitar is a sword with a heavy curved blade. Its statistics are identical to the Template:L, but it cannot be made of rock, and Template:L cannot make it at all. They can however use it one handed just fine.
Uses the Template:L skill.
Scourge
The scourge is a slightly more deadly version of a Template:L. Although still doing weak Template:L, it causes gore damage, which can cause massive bleeding or pain. Effective against living, unarmored Template:L. Very weak against non-living creatures.
It uses the Template:L skill. Since dwarves cannot use this skill, it can be melted down or used in a Template:L.
Two-handed sword
(Does this really need explanation? I mean... really?) Big sword with high damage, 40% more than a Template:L. Too large for a dwarf to use.
Whip
A whip is a Template:L that does weak Template:L, but it causes gore damage, which can cause massive bleeding or pain. Effective against living, preferably small, unarmored Template:L. Very weak against Template:L creatures. Whips are unusable by Template:L, but Template:Ls use them sometimes. Template:L lashers will guard their caravan sometimes. A better version of a whip is called a Template:L.
It uses the Template:L skill.
See Also: