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Difference between revisions of "v0.31 Talk:Tileset"
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Mason11987 (talk | contribs) |
GarrieIrons (talk | contribs) |
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:I followed exactly the steps listed on this page, then I genned a new world, and it worked fine. Also, Thanks! :) [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 01:30, 2 April 2010 (UTC) | :I followed exactly the steps listed on this page, then I genned a new world, and it worked fine. Also, Thanks! :) [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 01:30, 2 April 2010 (UTC) | ||
+ | ::Someone please confirm my suspicion - unlike previous "all in one" distros, this requires you do d/l "vanilla DF2010" then d/l Mayday tileset?<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 09:55, 2 April 2010 (UTC) |
Revision as of 09:55, 2 April 2010
Alright! I was the one that did the Mayday port and I can safely say that the maydaymix fix does not really work (in my testing anyway). The simplest way to fix it is to generate a world, it'll drop the tiles, exit and re-enter. You'll never have problems again. I should note that means my original version worked when I said it was glitched, but I was half-right: the binary probably does have errors. --Cr9 01:01, 2 April 2010 (UTC)