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Difference between revisions of "40d:Quern"
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{{av}} | {{av}} | ||
− | {{Workshop|name=Quern|key=q|job= | + | {{Workshop|name=Quern|key=q|job=[[40d:Milling|Milling]] |
|construction= | |construction= | ||
− | * | + | * [[40d:Furniture|Quern]] |
|construction_job= | |construction_job= | ||
− | * | + | * [[40d:Milling|Milling]] |
|use= | |use= | ||
− | * | + | * [[40d:Blade weed|Blade weed]] |
− | * | + | * [[40d:Cave wheat|Cave wheat]] |
− | * | + | * [[40d:Dimple cup|Dimple cup]] |
− | * | + | * [[40d:Hide root|Hide root]] |
− | * | + | * [[40d:Longland grass|Longland grass]] |
− | * | + | * [[40d:Sliver barb|Sliver barb]] |
− | * | + | * [[40d:Sweet pod|Sweet pod]] |
− | * | + | * [[40d:Whip vine|Whip vine]] |
|production= | |production= | ||
− | * | + | * [[40d:Dwarven wheat flour|Dwarven wheat flour]] |
− | * | + | * [[40d:Dwarven sugar|Dwarven sugar]] |
− | * | + | * [[40d:Longland flour|Longland flour]] |
− | * | + | * [[40d:Whip vine flour|Whip vine flour]] |
− | * | + | * [[40d:Dimple dye|Dimple dye]] |
− | * | + | * [[40d:Emerald dye|Emerald dye]] |
− | * | + | * [[40d:Redroot dye|Redroot dye]] |
− | * | + | * [[40d:Sliver dye|Sliver dye]] |
}} | }} | ||
− | A '''quern''' is used to grind up certain | + | A '''quern''' is used to grind up certain [[40d:plant|plant]]s to make [[40d:flour|flour]], [[40d:sugar|sugar]] and [[40d:dye|dye]]. Unlike a [[40d:millstone|millstone]], it does not require a power source, using [[40d:dwarf|dwarven]] labor instead. That said, it is slower to produce the milled product unless the miller is moderately strong. |
− | + | [[40d:Milling|Milling]] produces seeds from the plants. | |
− | Before you can build the quern ''workshop'', you must first construct a quern ( an item of furniture) at a | + | Before you can build the quern ''workshop'', you must first construct a quern ( an item of furniture) at a [[40d:Mason's workshop|Mason's workshop]] with {{K|q}}-{{K|a}}-{{K|q}}. |
It can be difficult to prevent or ensure the milling of certain plants, as the game provides no menu for that. Generally the miller will pick the closest plant, with the usual, occasionally surprising, definition of ''closest''. Custom stockpiles close to the quern and/or the forbidding of certain plants are two possible ways. Both need careful micro-management. | It can be difficult to prevent or ensure the milling of certain plants, as the game provides no menu for that. Generally the miller will pick the closest plant, with the usual, occasionally surprising, definition of ''closest''. Custom stockpiles close to the quern and/or the forbidding of certain plants are two possible ways. Both need careful micro-management. |
Revision as of 05:20, 3 April 2010
This article is about an older version of DF. |
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A quern is used to grind up certain plants to make flour, sugar and dye. Unlike a millstone, it does not require a power source, using dwarven labor instead. That said, it is slower to produce the milled product unless the miller is moderately strong.
Milling produces seeds from the plants.
Before you can build the quern workshop, you must first construct a quern ( an item of furniture) at a Mason's workshop with q-a-q.
It can be difficult to prevent or ensure the milling of certain plants, as the game provides no menu for that. Generally the miller will pick the closest plant, with the usual, occasionally surprising, definition of closest. Custom stockpiles close to the quern and/or the forbidding of certain plants are two possible ways. Both need careful micro-management.
Workshops | |
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Furnaces | |
Related articles |