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Difference between revisions of "40d:Skull"
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− | '''Skulls''' can be obtained from the | + | '''Skulls''' can be obtained from the [[40d:corpse|corpse]]s of dead [[40d:creatures|creatures]] and as a by-product of [[40d:butcher|butchering]]. |
− | Skulls can be processed into | + | Skulls can be processed into [[40d:totem|totem]]s at the [[40d:craftsdwarf's workshop|craftsdwarf's workshop]]. |
− | Unlike | + | Unlike [[40d:bones|bones]] or [[40d:shell|shell]], dwarves never request skulls for [[40d:strange mood|strange mood]]s. |
− | For totems, the | + | For totems, the [[40d:value|value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the [[40d:creature tokens#M|modvalue]] of the creature. |
− | Occasionally, the violence of combat can remove a head from a corpse. This can be left to rot underground to produce a skull, or be | + | Occasionally, the violence of combat can remove a head from a corpse. This can be left to rot underground to produce a skull, or be [[40d:butcher|butcher]]ed for 1 meat and a stack of 1 [[40d:bone|bone]]. |
− | Note that leaving any such parts to rot on a tile defined as " | + | Note that leaving any such parts to rot on a tile defined as "[[40d:Tile_attributes|Above Ground]]" will cause any skulls or bones to vanish over time. |
==See also== | ==See also== | ||
− | * | + | *[[40d:Meat industry|Meat industry]] |
[[Category:Materials]] | [[Category:Materials]] |
Revision as of 05:29, 3 April 2010
This article is about an older version of DF. |
Skulls can be obtained from the corpses of dead creatures and as a by-product of butchering.
Skulls can be processed into totems at the craftsdwarf's workshop.
Unlike bones or shell, dwarves never request skulls for strange moods.
For totems, the value of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.
Occasionally, the violence of combat can remove a head from a corpse. This can be left to rot underground to produce a skull, or be butchered for 1 meat and a stack of 1 bone.
Note that leaving any such parts to rot on a tile defined as "Above Ground" will cause any skulls or bones to vanish over time.