- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31 Talk:Reactions"
(Worthless Stone Only) |
m |
||
Line 5: | Line 5: | ||
This tag is probably unconcerned with ''value'', but rather ''economic stone status'' -- whether the stone is used in any specific reactions. For instance, anything which is listed under a [REAGENT:BOULDER...] is fair game (broad categories of reagents do not force economic stone status), but if it were to directly specify [REAGENT:CLAYSTONE...] then claystone would become an economic stone and would be forbidden from any WORTHLESS_STONE_ONLY reactions. | This tag is probably unconcerned with ''value'', but rather ''economic stone status'' -- whether the stone is used in any specific reactions. For instance, anything which is listed under a [REAGENT:BOULDER...] is fair game (broad categories of reagents do not force economic stone status), but if it were to directly specify [REAGENT:CLAYSTONE...] then claystone would become an economic stone and would be forbidden from any WORTHLESS_STONE_ONLY reactions. | ||
− | One thing that would be to verify whether the WORTHLESS_STONE_ONLY setting honours the economic stone state of the Status screen -- i.e., if you enable an economic stone for routine crafting (say your entire fort is built on dolomite), is it now considered worthless stone? | + | One thing that would be necessary is to verify whether the WORTHLESS_STONE_ONLY setting honours the economic stone state of the Status screen -- i.e., if you enable an economic stone for routine crafting (say your entire fort is built on dolomite), is it now considered worthless stone? |
Revision as of 20:36, 6 April 2010
Worthless Stone Only
[WORTHLESS_STONE_ONLY] - Only a stone of value 1 can be used?
This tag is probably unconcerned with value, but rather economic stone status -- whether the stone is used in any specific reactions. For instance, anything which is listed under a [REAGENT:BOULDER...] is fair game (broad categories of reagents do not force economic stone status), but if it were to directly specify [REAGENT:CLAYSTONE...] then claystone would become an economic stone and would be forbidden from any WORTHLESS_STONE_ONLY reactions.
One thing that would be necessary is to verify whether the WORTHLESS_STONE_ONLY setting honours the economic stone state of the Status screen -- i.e., if you enable an economic stone for routine crafting (say your entire fort is built on dolomite), is it now considered worthless stone?