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Difference between revisions of "40d:Fire man"
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{{av}} | {{av}} | ||
− | {{CreatureInfo|name=Fire man|biome=Subterranean | + | {{CreatureInfo|name=Fire man|biome=Subterranean {{L|Magma|lava}}|symbol=M|color={{COLOR:4:0:1}}|butcher=no|bones=N/A|fat=1|skin=Yes|skulls=N/A|chunks=3|meat=3|wiki=no}} |
[[File:Fireman.jpg|208px|thumb|left|Fire Man's Dr. Wily years.]] | [[File:Fireman.jpg|208px|thumb|left|Fire Man's Dr. Wily years.]] | ||
− | '''Fire men''' come out of the same places as | + | '''Fire men''' come out of the same places as {{L|fire imp|imps}}, but they are a little bolder. Like them, they can go out past the {{L|Magma|lava}} vent, and breathe balls of fire that can kill, maim, and/or set targets or material on fire. |
− | Fire Men are | + | Fire Men are {{L|building destroyer}} 2's and so can deconstruct any door, hatch, statue, or similar furniture or building they come across. They will melt snow off {{L|tree|trees}}s, {{L|shrub|shrubs}}, and ground in the 8 squares around them. |
− | They leave behind bars of | + | They leave behind bars of {{L|ash}} when killed. |
− | To stop fire men from attacking your | + | To stop fire men from attacking your {{L|dwarf|dwarves}}, build a {{L|moat}} around the lava vent. |
− | If you can, fill it with | + | If you can, fill it with {{L|water}} from a {{L|river}} or a {{L|brook}}. Designating the moat as a {{L|pond}} should also work. |
− | After you have made a moat, the firemen should stop attacking directly, but they will still be able to breathe fireballs at your dwarves. You could also try building a | + | After you have made a moat, the firemen should stop attacking directly, but they will still be able to breathe fireballs at your dwarves. You could also try building a {{L|wall}} to go with this moat. |
− | Fire men can be captured in | + | Fire men can be captured in {{L|cage trap|cage traps}} of any material, just like {{L|fire imp|fire imps}}. Don't worry, they won't destroy your masterwork wood {{L|cage|cages}}. |
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:* First create the path for the magma (tunnel, channel, walls or combination) but do not let it fill with magma yet. | :* First create the path for the magma (tunnel, channel, walls or combination) but do not let it fill with magma yet. | ||
− | :* Then smooth and carve or construct | + | :* Then smooth and carve or construct {{L|fortification|fortifications}} in the stone as close to the entrance of the lava as you can (in the channel). |
:::''(Fortifications of any material will withstand magma, wood is just as fine as steel.) | :::''(Fortifications of any material will withstand magma, wood is just as fine as steel.) | ||
− | :::''(Note that the use of vertical | + | :::''(Note that the use of vertical {{L|bar|bars}} of {{L|magma-safe_materials|magma-safe material}} is not effective, as Fire Men are {{L|building destroyer|building destroyer 2's}}.)'' |
− | :* If you are | + | :* If you are {{L|channel|channeling}} where the path might allow escape, you can add {{L|wall|walls}} or {{L|floor|floors}} (above) to box in any access that is before the fortifications/bars (this stops the firemen from climbing out before the bars and destroying them). |
− | :* Channel down to open the magma into the path, and then seal the top of that with a constructed | + | :* Channel down to open the magma into the path, and then seal the top of that with a constructed {{L|floor}}. |
Alternatively, if you want, you can leave the path unbarred, and only have one tile dug down for the magma below each of your workshops. That one tile must be under the non-accessible tile of the magma forge, smelter or glass furnace - see workshop diagrams for specific placement. Once in place, the workshop seals the path from the magma below. | Alternatively, if you want, you can leave the path unbarred, and only have one tile dug down for the magma below each of your workshops. That one tile must be under the non-accessible tile of the magma forge, smelter or glass furnace - see workshop diagrams for specific placement. Once in place, the workshop seals the path from the magma below. | ||
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== Fighting them == | == Fighting them == | ||
− | Put short, don't, not unless absolutely necessary. They don't feel pain and thus cannot be stunned. They don't bleed or feel fatigue or other acute wound effects, so they can keep on fighting for a very long time after your military has crumbled. Also | + | Put short, don't, not unless absolutely necessary. They don't feel pain and thus cannot be stunned. They don't bleed or feel fatigue or other acute wound effects, so they can keep on fighting for a very long time after your military has crumbled. Also {{L|ammo|projectiles}} and {{L|weapon|weapons}} don't get stuck in them, so {{L|piercing}} weapons like {{L|spear|spears}} are not nearly as effective as against creatures with internal organs. On top of this they like fighting, tend to be reckless, and their blows cause burn damage. Their only poor statistic is that their limbs sever when broken, which means that they are susceptible towards high-damage dealing weapons and being overwhelmed by sheer numbers. |
− | Easiest way to kill them is from far away with | + | Easiest way to kill them is from far away with {{L|crossbow|crossbows}}, {{L|bow|bows}}, {{L|ballista|ballistas}} and {{L|catapult|catapults}}. The only problem is that they can hurl fireballs back, so either you need experienced {{L|marksdwarf|marksdwarves}}, with surprise and in mass, or siege-weapon crews, and still you can risk ending up having charred dwarves if you're not careful. |
− | The other method is fighting them with traps. Submerging them in water is good way to start. Just dig out a drowning | + | The other method is fighting them with traps. Submerging them in water is good way to start. Just dig out a drowning {{L|room}}, channel water behind {{L|floodgate}} or {{L|door}}, put a {{L|lever}} somewhere or {{L|pressure plate}} in the room, hook it to the thing blocking water and wait for them to step into their dooms. This of course needs a tunnel or something to lead fire men in, preferably outside of your fortress, but with an access (or sacrificial animal) to you fort, so that they want to come in. |
{{Game_Data|[CREATURE:ELEMENTMAN_FIRE] | {{Game_Data|[CREATURE:ELEMENTMAN_FIRE] |
Revision as of 16:40, 12 April 2010
This article is about an older version of DF. |
Fire men come out of the same places as Template:L, but they are a little bolder. Like them, they can go out past the Template:L vent, and breathe balls of fire that can kill, maim, and/or set targets or material on fire.
Fire Men are Template:L 2's and so can deconstruct any door, hatch, statue, or similar furniture or building they come across. They will melt snow off Template:Ls, Template:L, and ground in the 8 squares around them.
They leave behind bars of Template:L when killed.
To stop fire men from attacking your Template:L, build a Template:L around the lava vent. If you can, fill it with Template:L from a Template:L or a Template:L. Designating the moat as a Template:L should also work.
After you have made a moat, the firemen should stop attacking directly, but they will still be able to breathe fireballs at your dwarves. You could also try building a Template:L to go with this moat.
Fire men can be captured in Template:L of any material, just like Template:L. Don't worry, they won't destroy your masterwork wood Template:L.
To stop them from attacking your smiths is a little harder.
- First create the path for the magma (tunnel, channel, walls or combination) but do not let it fill with magma yet.
- Then smooth and carve or construct Template:L in the stone as close to the entrance of the lava as you can (in the channel).
- (Fortifications of any material will withstand magma, wood is just as fine as steel.)
- (Note that the use of vertical Template:L of Template:L is not effective, as Fire Men are Template:L.)
- If you are Template:L where the path might allow escape, you can add Template:L or Template:L (above) to box in any access that is before the fortifications/bars (this stops the firemen from climbing out before the bars and destroying them).
- Channel down to open the magma into the path, and then seal the top of that with a constructed Template:L.
Alternatively, if you want, you can leave the path unbarred, and only have one tile dug down for the magma below each of your workshops. That one tile must be under the non-accessible tile of the magma forge, smelter or glass furnace - see workshop diagrams for specific placement. Once in place, the workshop seals the path from the magma below.
Fighting them
Put short, don't, not unless absolutely necessary. They don't feel pain and thus cannot be stunned. They don't bleed or feel fatigue or other acute wound effects, so they can keep on fighting for a very long time after your military has crumbled. Also Template:L and Template:L don't get stuck in them, so Template:L weapons like Template:L are not nearly as effective as against creatures with internal organs. On top of this they like fighting, tend to be reckless, and their blows cause burn damage. Their only poor statistic is that their limbs sever when broken, which means that they are susceptible towards high-damage dealing weapons and being overwhelmed by sheer numbers.
Easiest way to kill them is from far away with Template:L, Template:L, Template:L and Template:L. The only problem is that they can hurl fireballs back, so either you need experienced Template:L, with surprise and in mass, or siege-weapon crews, and still you can risk ending up having charred dwarves if you're not careful.
The other method is fighting them with traps. Submerging them in water is good way to start. Just dig out a drowning Template:L, channel water behind Template:L or Template:L, put a Template:L somewhere or Template:L in the room, hook it to the thing blocking water and wait for them to step into their dooms. This of course needs a tunnel or something to lead fire men in, preferably outside of your fortress, but with an access (or sacrificial animal) to you fort, so that they want to come in.