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Difference between revisions of "40d:Ore"
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Revision as of 15:48, 24 May 2010
This article is about an older version of DF. |
Ores are a type of Template:L that can be used to create Template:Ls of pure Template:Ls and Template:Ls at the Template:L. Many ores are quite valuable as mined, and a Template:L or Template:L can work them the same as any stone. However, ores fall into the Template:L category, and so must be designated for non-restricted use in the Template:L menu. Others can be combined when initially smelted into alloys, while others must first be made into bars of pure metal and then those combined to create the desired alloy.
All ores are Template:L material. None are Template:L, even if the metal they create would be.
Note that in some cases ore Template:L (given below) and Template:L value are not the same (Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing.
Metal ores with two possible metals listed below always create the first metal when Template:L, but have a chance of creating the second metal as well. Different rules apply to creating alloys.
Nearly all unmined ores are represented by the £ symbol. Exceptions are native aluminum, bismuthinite, and magnetite (which appear as ^, %, and ~, respectively), as well as cinnabar and cobaltite (which appear as £ but cannot be refined into mercury or cobalt as they would be in real life).
- (L) - occurs in large clusters
- (V) - occurs in veins
- (S) - occurs in small clusters
- (1) - occurs in individual tiles
- (* Note that Template:L/Template:L does not follow all the usual rules for an ore/metal in several respects - see article for full discussion.)