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|This article is about an older version of DF.|
Every embark region contains exactly 100 veins of ore, with types distributed predictably between the various types.
|Ore||Location||Amount||Metal created||Metal value|
|£ Raw adamantine||The depths||Special||Adamantine1||300|
|£ Cassiterite||Anywhere||19 veins||Tin||2|
|£ Galena||Anywhere||20 veins||Silver||10|
|£ Gold, native||Beyond the chasm||6 veins||Gold||30|
|£ Hematite||Beyond the chasm||6 veins||Iron||10|
|£ Malachite||Anywhere||27 veins||Copper||2|
|£ Platinum, native||Beyond the chasm||5 veins||Platinum||40|
|£ Sphalerite||Anywhere||12 veins||Zinc2||2|
|☼ Bituminous coal3||Beyond the chasm||5 veins||Coke||N/A|
- 1 - Note that raw adamantine/adamantine does not follow all the usual rules for an ore/metal in several respects - see article for full discussion.
- 2 - Though it is an ore of zinc, sphalerite cannot be smelted directly into zinc - it can only be combined with malachite to make brass.
- 3 - While it is found in the same manner as other ores, bituminous coal is not strictly an ore.