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Difference between revisions of "23a:Tree"

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{{Tree table row|name={{L|Oak}}|tile={{tile|♠|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest (Dry)</span>|align=All|decid=Yes|pref=acorns<br />autumn coloration}}
 
{{Tree table row|name={{L|Oak}}|tile={{tile|♠|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest (Dry)</span>|align=All|decid=Yes|pref=acorns<br />autumn coloration}}
  
{{Tree table row|name={{L|Pine}}|tile={{tile|↑|2:0}}|hab=<span style="color:green">Taiga Forest (Dry)<br>Temperate Conifer Forest<br>Tropical Conifer Forest</span>|align=All|decid=No|pref=cones<br />needles}}
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{{Tree table row|name={{L|Pine}}|tile={{tile|↑|2:0}}|hab=<span style="color:green">Taiga (Dry)<br>Temperate Conifer Forest<br>Tropical Conifer Forest</span>|align=All|decid=No|pref=cones<br />needles}}
  
 
{{Tree table row|name={{L|Saguaro}}|tile={{tile|╞|2:0}}|hab=<span style="color:brown">Any Desert (Dry)</span>|align=All|decid=No|pref=amazing arms}}
 
{{Tree table row|name={{L|Saguaro}}|tile={{tile|╞|2:0}}|hab=<span style="color:brown">Any Desert (Dry)</span>|align=All|decid=No|pref=amazing arms}}

Revision as of 19:42, 10 May 2010

This article is about an older version of DF.

Trees can be found on almost any area. Depending whether trees are scarce or dense, they can be a great renewable source of Template:L. The density of growth is determined by the Template:L, and those are visible on the pre-Template:L screen. Density does not change - there are no climate shifts during game play.

There are many different varieties that grow in various different types of biomes. Template:Ls are trees (giant mushrooms, actually) that grow only underground, and are the only ones that do, and then only under special circumstances. All trees are effectively identical, equal in usefulness and value.*

(* Note that Template:Ls can alter a dwarf's perception of the value of items made from a type of wood that they prefer.)

Different types of trees have their own symbol, such as , , or . Some share the same symbol, but since the only difference is for preferences, this is not a significant problem. (See table, below, for tree/symbol pairs.) For most purposes, a tree is a tree.

Deciduous trees will change colour to red or yellow in Template:L ( , ), and lose their leaves in Template:L ( ). This does not affect their usefulness - they may be cut down in any season, and produce the same end result.

Trees are currently not a source of food or other material, so it is not possible to harvest maple syrup, nuts, etc.

Harvesting / Removing the barrier

Trees are a type of Template:L that form a solid barrier, like Template:L or Template:L. Trees (but not saplings) will block movement and prevent placement of various Template:Ls.

They must be designated for removal from the {{L|designations|No key provided chop trees, which will instruct Template:L with the Template:L Template:L enabled to grab an Template:L and begin chopping down the tree. Once cut down, they become one Template:L, which is movable and can be hauled by enabling the Haul Wood labor on any dwarf and designating a wood Template:L.

Trees will not as of yet be destroyed by Template:L or Template:L (nor will Template:L damage them in any way). Saplings can 'drown' in Template:L and Template:L, though.[Verify] Template:L arrows can destroy trees, but Template:L stones will not.[Verify]

Tree growth

Trees grow from saplings, which start growing randomly on tiles of a suitable biome. Saplings can be killed by heavy Template:L, and also flooding. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To grow from a sapling to a tree takes about a year and a half or more, though this seems randomized to some degree. Trees do not need to be (and can't be) "planted" - even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time.

Saplings will not grow on a tile with items on it (such as stone, food, etc). Saplings will not grow where a Template:L has been laid down.


Elven Diplomats

Template:L eventually come to talk about the "tree situation" in your fort. Sometimes the diplomat will arrive and merely complain but most often the diplomat will want to set a limit to the number of trees butchered harvested to feed fuel your earth blighting death machines industry. This quota is based on all the logs you have in your stocks, no matter what the source.[Verify] It doesn't matter if your wood comes from the forest outside or from Template:Ls along the Template:L - if you have any wood in your stocks, the treehuggers elves will complain.

In Template:L, trees gain names near Template:L settlements. It is unclear what effect this has on gameplay, if any at all.

List of Trees

Tree Name Tile Biome / Habitat Alignment Deciduous Density (g/cm3) "Likes them for their..."
Template:L Tropical Dry Broadleaf Forest (Dry)
Tropical Grassland
Tropical Savanna
Tropical Shrubland
All No thorns
Template:L Temperate Conifer Forest (Dry)
Tropical Conifer Forest
All No majesty
Template:L Γ Tropical Moist Broadleaf Forest (Dry) All No buttresses
Template:L Any Tropical Forest (Dry) All No loose inflorescences
Template:L Mangrove Swamp (wet) All No roots
Template:L Temperate Broadleaf Forest (Dry)
Temperate Grassland
Temperate Savanna
Temperate Shrubland
All Yes autumn coloration
Template:L Any Temperate Broadleaf Forest (Dry) All Yes acorns
autumn coloration
Template:L Taiga (Dry)
Temperate Conifer Forest
Tropical Conifer Forest
All No cones
needles
Template:L Any Desert (Dry) All No amazing arms
Template:L *Subterranean SPECIAL* All No great size
Template:L Any Temperate (Wet)
Any Tropical Forest
Tropical Grassland
Tropical Savanna
Tropical Shrubland

Tropical Freshwater Swamp
Tropical Saltwater Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
All No sad appearance
fluffy catkins
Outdoor
Underground
Outdoor
AcaciaCedarKapokMahoganyMangroveMapleOakPineSaguaroWillow
Underground