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Difference between revisions of "40d:Block"
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:''For area blocks of 48x48 tiles on a game map, see {{L|Region}}.'' | :''For area blocks of 48x48 tiles on a game map, see {{L|Region}}.'' | ||
:''For "blocking" in combat, see {{L|Armor}}.'' | :''For "blocking" in combat, see {{L|Armor}}.'' |
Revision as of 15:45, 19 May 2010
This article is about an older version of DF. |
- For area blocks of 48x48 tiles on a game map, see Template:L.
- For "blocking" in combat, see Template:L.
A block is a sub-type of building material. Template:L and Template:L can be shaped into blocks at a Template:L or Template:L. Template:L can be formed as blocks at a Template:L, and Template:L blocks can be made at a Template:L from a single metal Template:L (or, in the case of Template:L, from four wafers).
A single block is required in order to build a Template:L, Template:L, or Template:L. Blocks can also be used in place of raw stone or wood in Template:Ls, Template:Ls, and other major Template:Ls (but not in items like Template:Ls or Template:L), but the difference is purely in the value. A pillar made out of normal stone is called a rough pillar.
Blocks, unlike raw stone or wood, can stack in Template:Ls in Template:L/block Template:Ls.
Blocks have a Template:L of 5, compared to the raw material value of 3 for stone, wood or glass; metal bars already have a base value of 5. Blocks do not have Template:L levels.
Stone blocks are sometimes used as materials during Template:Ls.