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Difference between revisions of "v0.31:Herbalist"
(Cleaned up some links and formatting and re-rated) |
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− | {{Quality| | + | {{Quality|Exceptional|23:28, 11 June 2010 (UTC)}} |
{{Skill | {{Skill | ||
| color = 6:0 | | color = 6:0 | ||
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* Gather plants | * Gather plants | ||
* Extract Plant Essence | * Extract Plant Essence | ||
− | | workshop = {{L|Still | + | | workshop = {{L|Still}} |
{{av}} | {{av}} | ||
− | The '''herbalist''' skill is used by dwarves with the plant gathering {{l|labor}}. They will gather from designated {{L|shrub}} | + | The '''herbalist''' skill is used by dwarves with the '''plant gathering''' {{l|labor}}. They will gather from designated {{L|shrub|shrubs}} and harvest {{L|plant|plants}}. Note that due to the new requirements for underground farming, plant gathering is now much more important than in previous versions. |
== Uses == | == Uses == | ||
Line 17: | Line 17: | ||
=== Food Production === | === Food Production === | ||
− | Herbalists are often used to help with food production in an early fortress as they do not require farm plots or other setup. This tactic works best in heavily forested areas, and is nearly worthless in badlands and deserts. While plant gathering is less efficient than {{l|farming}} and significantly less reliable, it also requires minimal space and provides a relatively immediate payoff in comparison. | + | Herbalists are often used to help with food production in an early fortress as they do not require farm plots or other setup. This tactic works best in heavily {{L|forest|forested}} areas, and is nearly worthless in {{L|badland|badlands}} and {{L|desert|deserts}}. While plant gathering is less efficient than {{l|farming}} and significantly less reliable, it also requires minimal space and provides a relatively immediate payoff in comparison. |
=== Gathering Seeds === | === Gathering Seeds === | ||
− | Plants gathered by herbalists can be eaten or processed to provide {{l|seed}} | + | Plants gathered by herbalists can be eaten or processed to provide {{l|seed|seeds}} which can then be {{L|crop|planted}} in outdoor farms. For this reason, it is popular (if not necessary) early in a fort's existence if one wants to grow outdoor crops. |
{{skills}} | {{skills}} |
Revision as of 23:28, 11 June 2010
{{Skill | color = 6:0 | skill = Herbalist | profession = Template:L | job name = Plant Gathering | tasks =
- Gather plants
- Extract Plant Essence
| workshop = Template:L
This article is about an older version of DF. |
The herbalist skill is used by dwarves with the plant gathering Template:L. They will gather from designated Template:L and harvest Template:L. Note that due to the new requirements for underground farming, plant gathering is now much more important than in previous versions.
Uses
Food Production
Herbalists are often used to help with food production in an early fortress as they do not require farm plots or other setup. This tactic works best in heavily Template:L areas, and is nearly worthless in Template:L and Template:L. While plant gathering is less efficient than Template:L and significantly less reliable, it also requires minimal space and provides a relatively immediate payoff in comparison.
Gathering Seeds
Plants gathered by herbalists can be eaten or processed to provide Template:L which can then be Template:L in outdoor farms. For this reason, it is popular (if not necessary) early in a fort's existence if one wants to grow outdoor crops.
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