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Difference between revisions of "40d:Kennel"

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====Tame a Large Animal====
 
====Tame a Large Animal====
Requires: {{L|Traps#Cage_Trap|Caged wild animal}} and an {{L|Animal trainer}}.
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Requires: {{L|Traps#Cage Trap|Caged wild animal}}, an appropriate piece of {{L|food}}, and an {{L|Animal trainer}}.
  
 
The animal trainer uses it to tame wild {{L|creatures|animals}} not already domesticated, such as {{L|wolf|wolves}} and {{L|tiger}}s that have been caught in cage traps.
 
The animal trainer uses it to tame wild {{L|creatures|animals}} not already domesticated, such as {{L|wolf|wolves}} and {{L|tiger}}s that have been caught in cage traps.
  
 
{{Buildings}}
 
{{Buildings}}

Revision as of 02:49, 27 June 2010

This article is about an older version of DF.
Kennel

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Job Requirement

1 of

Construction
Materials Jobs

1 of

1 of

Purpose

A Kennel is a large 5x5 Template:L for an Template:L. To build a kennel you need one building material (Template:L, Template:L, Template:L Template:L) and a dwarf who has the Template:L, Template:L and/or Template:L Template:L enabled.

(Note that the Template:L associated with the Template:L "Template:L" (namely "Extract from a dead animal") is used solely at a Template:L. But that skill is one of the three that can build a kennel, and is listed as such. Just accept it.)

Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.

Kennel Tasks

Train a Hunting Dog

Requires: Template:L Template:L and an Template:L.

Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.

Train a War Dog

Requires: Template:L Template:L and an Template:L.

A war animal is a powerful fighter. Template:Ls make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.

Capture a Live Land Animal

Requires: Template:L and a Template:L.

Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal Template:L. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.

Tame a Small Animal

Requires: An Template:L and trapped vermin.

This is used to tame vermin for adoption as pets.

Tame a Large Animal

Requires: Template:L, an appropriate piece of Template:L, and an Template:L.

The animal trainer uses it to tame wild Template:L not already domesticated, such as Template:L and Template:Ls that have been caught in cage traps.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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