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Difference between revisions of "40d:Metal"
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(attempting to tidy) |
m (→List of metals: Changing colors to match default) |
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|- | |- | ||
![[Copper]] | ![[Copper]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#808000|#800000}}||2||8.93||66%/66%||Ranged weapons, ammo, picks |
|- | |- | ||
![[Nickel]] | ![[Nickel]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#c0c0c0|#008080}}||2||8.80 |
|- | |- | ||
![[Zinc]] | ![[Zinc]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#c0c0c0|#008080}}||2||7.13 |
|- | |- | ||
![[Tin]] | ![[Tin]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#c0c0c0|#008080}}||2||7.28 |
|- | |- | ||
![[Lead]] | ![[Lead]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#808080|#c0c0c0}}||2||11.34 |
|- | |- | ||
![[Bismuth]] | ![[Bismuth]] | ||
− | |{{Tile|*|#f0f|# | + | |{{Tile|*|#f0f|#800080}}||2||9.78||||(brittle) |
|- | |- | ||
![[Nickel silver]] | ![[Nickel silver]] | ||
− | |{{Tile|*|#fff|# | + | |{{Tile|*|#fff|#c0c0c0}}||3||8.65||||||Nickel x2 + Copper + Zinc |
|- | |- | ||
![[Lay pewter]] | ![[Lay pewter]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#008080|#c0c0c0}}||3||7.28||||||Tin x2 + Copper + Lead |
|- | |- | ||
![[Trifle pewter]] | ![[Trifle pewter]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#c0c0c0|#008080}}||4||7.28||||||Tin x2 + Copper |
|- | |- | ||
![[Fine pewter]] | ![[Fine pewter]] | ||
− | |{{Tile|*|#fff|# | + | |{{Tile|*|#fff|#c0c0c0}}||5||7.28||||||Tin x3 + Copper |
|- | |- | ||
![[Bronze]] | ![[Bronze]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#808000|#800000}}||5||8.25||75%/75%||Ranged weapons, ammo, picks||Tin + Copper |
|- | |- | ||
![[Billon]] | ![[Billon]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#c0c0c0|#008080}}||6||8.93||||||Copper + Silver |
|- | |- | ||
![[Bismuth bronze]] | ![[Bismuth bronze]] | ||
− | |{{Tile|*|#ff0|# | + | |{{Tile|*|#ff0|#808000}}||6||8.25||75%/75%||Ranged weapons, ammo, picks||Tin + Copper x2 + Bismuth |
|- | |- | ||
![[Brass]] | ![[Brass]] | ||
− | |{{Tile|*|#ff0|# | + | |{{Tile|*|#ff0|#808000}}||7||8.55||||||Zinc + Copper |
|- | |- | ||
![[Sterling silver]] | ![[Sterling silver]] | ||
− | |{{Tile|*|#fff|# | + | |{{Tile|*|#fff|#c0c0c0}}||8||10.49||||||Silver x3 + Copper |
|- | |- | ||
![[Pig iron]] | ![[Pig iron]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#808080|#c0c0c0}}||10||7.85||||(brittle)||Iron + Flux stone |
|- | |- | ||
![[Iron]] | ![[Iron]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#808080|#c0c0c0}}||10||7.85||100%/100%||Ranged weapons, ammo, picks, anvils |
|- | |- | ||
![[Silver]] | ![[Silver]] | ||
− | |{{Tile|*|#fff|# | + | |{{Tile|*|#fff|#c0c0c0}}||10||10.49||50%/-|| |
|- | |- | ||
![[Black bronze]] | ![[Black bronze]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#800080|#808000}}||11||8.93||||||Copper x2 + Silver + Gold |
|- | |- | ||
![[Electrum]] | ![[Electrum]] | ||
− | |{{Tile|*|#ff0|# | + | |{{Tile|*|#ff0|#808000}}||20||8.65||||||Silver + Gold |
|- | |- | ||
![[Rose gold]] | ![[Rose gold]] | ||
− | |{{Tile|*|#f0f|# | + | |{{Tile|*|#f0f|#800080}}||23||19.32||||||Gold x3 + Copper |
|- | |- | ||
![[Steel]] | ![[Steel]] | ||
− | |{{Tile|*|# | + | |{{Tile|*|#808080|#c0c0c0}}||30||7.85||133%/133%||Ranged weapons, ammo, picks, anvils||Iron + Pig iron + Flux stone + Coal |
|- | |- | ||
![[Gold]] | ![[Gold]] | ||
− | |{{Tile|*|#ff0|# | + | |{{Tile|*|#ff0|#808000}}||30||19.32 |
|- | |- | ||
![[Aluminum]] | ![[Aluminum]] | ||
− | |{{Tile|*|#fff|# | + | |{{Tile|*|#fff|#c0c0c0}}||40||2.70 |
|- | |- | ||
![[Platinum]] | ![[Platinum]] | ||
− | |{{Tile|*|#fff|# | + | |{{Tile|*|#fff|#c0c0c0}}||40||21.40 |
|- | |- | ||
![[Adamantine]] | ![[Adamantine]] | ||
− | |{{Tile|*|#0ff|# | + | |{{Tile|*|#0ff|#008080}}||300||2.00||500%/500%||Everything |
|} | |} | ||
Revision as of 03:15, 7 November 2007
Metals
Metal is used to make items such as weapons, armor, and furniture at the Metalsmith's Forge.
Alloys
An alloy is a hybrid of different types of material, at least one of which is metal. Alloy metals can be made with the bars (or in some cases directly from the ore) of their components at a smelter. Most alloys have only two components, but all of them additionally use some fuel in their creation. An alloy usually improves on the properties of its components to give more uses and value.
List of metals
Metal | Colors | Value | Density | Weapon/Armor | Other uses | Reaction |
---|---|---|---|---|---|---|
Copper | * |
2 | 8.93 | 66%/66% | Ranged weapons, ammo, picks | |
Nickel | * |
2 | 8.80 | |||
Zinc | * |
2 | 7.13 | |||
Tin | * |
2 | 7.28 | |||
Lead | * |
2 | 11.34 | |||
Bismuth | * |
2 | 9.78 | (brittle) | ||
Nickel silver | * |
3 | 8.65 | Nickel x2 + Copper + Zinc | ||
Lay pewter | * |
3 | 7.28 | Tin x2 + Copper + Lead | ||
Trifle pewter | * |
4 | 7.28 | Tin x2 + Copper | ||
Fine pewter | * |
5 | 7.28 | Tin x3 + Copper | ||
Bronze | * |
5 | 8.25 | 75%/75% | Ranged weapons, ammo, picks | Tin + Copper |
Billon | * |
6 | 8.93 | Copper + Silver | ||
Bismuth bronze | * |
6 | 8.25 | 75%/75% | Ranged weapons, ammo, picks | Tin + Copper x2 + Bismuth |
Brass | * |
7 | 8.55 | Zinc + Copper | ||
Sterling silver | * |
8 | 10.49 | Silver x3 + Copper | ||
Pig iron | * |
10 | 7.85 | (brittle) | Iron + Flux stone | |
Iron | * |
10 | 7.85 | 100%/100% | Ranged weapons, ammo, picks, anvils | |
Silver | * |
10 | 10.49 | 50%/- | ||
Black bronze | * |
11 | 8.93 | Copper x2 + Silver + Gold | ||
Electrum | * |
20 | 8.65 | Silver + Gold | ||
Rose gold | * |
23 | 19.32 | Gold x3 + Copper | ||
Steel | * |
30 | 7.85 | 133%/133% | Ranged weapons, ammo, picks, anvils | Iron + Pig iron + Flux stone + Coal |
Gold | * |
30 | 19.32 | |||
Aluminum | * |
40 | 2.70 | |||
Platinum | * |
40 | 21.40 | |||
Adamantine | * |
300 | 2.00 | 500%/500% | Everything |
(Silver has a 50% armor multiplier, but can't be used to make armor)
Raw file
This is for reference until the metal articles are written. Then, it will be deleted.
matgloss_metal [OBJECT:MATGLOSS] [MATGLOSS_METAL:IRON] [NAME:iron][ADJ:iron][COLOR:0:7:1] [VALUE:10] [SPEC_HEAT:450] [MELTING_POINT:12768] [BOILING_POINT:15150] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL] [DAMAGE_PERC:100] [BLOCK_PERC:100] [SOLID_DENSITY:7850] [MATGLOSS_METAL:GOLD] [NAME:gold][ADJ:golden][COLOR:6:6:1] [VALUE:30] [SPEC_HEAT:129] [MELTING_POINT:11915] [BOILING_POINT:15141] [SOLID_DENSITY:19320] [MATGLOSS_METAL:SILVER] [NAME:silver][ADJ:silver][COLOR:7:7:1] [VALUE:10] [SPEC_HEAT:230] [MELTING_POINT:11731] [BOILING_POINT:13892] [WEAPON][AMMO] [SOLID_DENSITY:10490] [MATGLOSS_METAL:COPPER] [NAME:copper][ADJ:copper][COLOR:6:4:0] [VALUE:2] [SPEC_HEAT:385] [MELTING_POINT:11952] [BOILING_POINT:14611] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR] [DAMAGE_PERC:66] [BLOCK_PERC:66] [SOLID_DENSITY:8930] [MATGLOSS_METAL:NICKEL] [NAME:nickel][ADJ:nickel][COLOR:7:3:0] [VALUE:2] [SPEC_HEAT:444] [MELTING_POINT:12619] [BOILING_POINT:15243] [SOLID_DENSITY:8800] [MATGLOSS_METAL:ZINC] [NAME:zinc][ADJ:zinc][COLOR:7:3:0] [VALUE:2] [SPEC_HEAT:390] [MELTING_POINT:10755] [BOILING_POINT:11633] [SOLID_DENSITY:7135] [MATGLOSS_METAL:BRONZE] [NAME:bronze][ADJ:bronze][COLOR:6:4:0] [VALUE:5] [SPEC_HEAT:435] [MELTING_POINT:11868] [BOILING_POINT:14140] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR] [DAMAGE_PERC:75] [BLOCK_PERC:75] [SOLID_DENSITY:8250] [MATGLOSS_METAL:BRASS] [NAME:brass][ADJ:brass][COLOR:6:6:1] [VALUE:7] [SPEC_HEAT:377] [MELTING_POINT:11656] [BOILING_POINT:14068] [SOLID_DENSITY:8550] [MATGLOSS_METAL:STEEL] [NAME:steel][ADJ:steel][COLOR:0:7:1] [VALUE:30] [SPEC_HEAT:500] [MELTING_POINT:12718] [BOILING_POINT:14968] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL] [DAMAGE_PERC:133] [BLOCK_PERC:133] [SOLID_DENSITY:7850] [MATGLOSS_METAL:PIG_IRON] [NAME:pig iron][ADJ:pig iron][COLOR:0:7:1] [VALUE:10] [SPEC_HEAT:500] [MELTING_POINT:12106] [BOILING_POINT:13968] [BRITTLE] [SOLID_DENSITY:7850] [MATGLOSS_METAL:PLATINUM] [NAME:platinum][ADJ:platinum][COLOR:7:7:1] [VALUE:40] [SPEC_HEAT:130] [MELTING_POINT:13182] [BOILING_POINT:16885] [SOLID_DENSITY:21400] [MATGLOSS_METAL:ELECTRUM] [NAME:electrum][ADJ:electrum][COLOR:6:6:1] [VALUE:20] [SPEC_HEAT:180] [MELTING_POINT:11828] [BOILING_POINT:14968] [SOLID_DENSITY:8650] [MATGLOSS_METAL:TIN] [NAME:tin][ADJ:tin][COLOR:7:3:0] [VALUE:2] [SPEC_HEAT:210] [MELTING_POINT:10417] [BOILING_POINT:14684] [SOLID_DENSITY:7280] [MATGLOSS_METAL:PEWTER_FINE] [NAME:fine pewter][ADJ:fine pewter][COLOR:7:7:1] [VALUE:5] [SPEC_HEAT:210] [MELTING_POINT:10417] [BOILING_POINT:14684] [SOLID_DENSITY:7280] [MATGLOSS_METAL:PEWTER_TRIFLE] [NAME:trifle pewter][ADJ:trifle pewter][COLOR:7:3:0] [VALUE:4] [SPEC_HEAT:210] [MELTING_POINT:10417] [BOILING_POINT:14684] [SOLID_DENSITY:7280] [MATGLOSS_METAL:PEWTER_LAY] [NAME:lay pewter][ADJ:lay pewter][COLOR:3:7:0] [VALUE:3] [SPEC_HEAT:210] [MELTING_POINT:10417] [BOILING_POINT:14684] [SOLID_DENSITY:7280] [MATGLOSS_METAL:LEAD] [NAME:lead][ADJ:lead][COLOR:0:7:1] [VALUE:2] [SPEC_HEAT:130] [MELTING_POINT:10589] [BOILING_POINT:13148] [SOLID_DENSITY:11340] [MATGLOSS_METAL:ALUMINUM] [NAME:aluminum][ADJ:aluminum][COLOR:7:7:1] [VALUE:40] [SPEC_HEAT:900] [MELTING_POINT:11188] [BOILING_POINT:14534] [SOLID_DENSITY:2700] temperature values unknown, used nickel [MATGLOSS_METAL:NICKEL_SILVER] [NAME:nickel silver][ADJ:nickel silver][COLOR:7:7:1] [VALUE:3] [SPEC_HEAT:444] [MELTING_POINT:12619] [BOILING_POINT:15243] [SOLID_DENSITY:8650] temperature values unknown, used copper [MATGLOSS_METAL:BILLON] [NAME:billon][ADJ:billon][COLOR:7:3:0] [VALUE:6] [SPEC_HEAT:385] [MELTING_POINT:11952] [BOILING_POINT:14611] [SOLID_DENSITY:8930] used copper temperature values unknown, used silver value is weighted average of 3 silver and 1 copper [MATGLOSS_METAL:STERLING_SILVER] [NAME:sterling silver][ADJ:sterling silver][COLOR:7:7:1] [VALUE:8] [SPEC_HEAT:230] [MELTING_POINT:11731] [BOILING_POINT:13892] [SOLID_DENSITY:10490] used silver temperature values unknown, used copper also called shakudo or hepatizon depending on the proportions (some have no silver) got the name from black corinthian bronze, though these proportions are more like regular corinthian bronze/brass I just wanted the liver-colored one, dropped "corinthian" because it sounds too location/culture specific value of 11 is the weighted average value of 2copper/1silver/1gold components [MATGLOSS_METAL:BLACK_BRONZE] [NAME:black bronze][ADJ:black bronze][COLOR:5:6:0] [VALUE:11] [SPEC_HEAT:385] [MELTING_POINT:11952] [BOILING_POINT:14611] [SOLID_DENSITY:8930] temperature values unknown, used gold value is weighted average of 3 gold and 1 copper [MATGLOSS_METAL:ROSE_GOLD] [NAME:rose gold][ADJ:rose gold][COLOR:5:5:1] [VALUE:23] [SPEC_HEAT:129] [MELTING_POINT:11915] [BOILING_POINT:15141] [SOLID_DENSITY:19320] used gold bismuth itself is brittle, but you can alloy it with tin/copper to make a light-colored bronze [MATGLOSS_METAL:BISMUTH] [NAME:bismuth][ADJ:bismuth][COLOR:5:5:1] [VALUE:2] [SPEC_HEAT:123] [MELTING_POINT:10488] [BOILING_POINT:12815] [BRITTLE] [SOLID_DENSITY:9780] you can make a lighter colored bronze by adding bismuth, used temp values from bronze, used by incas, at least according to one source ha ha [MATGLOSS_METAL:BISMUTH_BRONZE] [NAME:bismuth bronze][ADJ:bismuth bronze][COLOR:6:6:1] [VALUE:6] [SPEC_HEAT:435] [MELTING_POINT:11868] [BOILING_POINT:14140] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR] [DAMAGE_PERC:75] [BLOCK_PERC:75] [SOLID_DENSITY:8250] used bronze [MATGLOSS_METAL:ADAMANTINE] [NAME:adamantine][ADJ:adamantine][COLOR:3:3:1] [VALUE:300] [SPEC_HEAT:7500] [MELTING_POINT:25000] [BOILING_POINT:50000] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL][ANY_USE] [WAFERS] [DAMAGE_PERC:500] [BLOCK_PERC:500] [SOLID_DENSITY:200] [DEEP]