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Difference between revisions of "40d:Meat"

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{{av}}
 
{{av}}
[[Animals]] can be butchered for '''meat''' by a [[butcher]]. You will need a [[butchery]] for this.
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{{L|Animal}}s can be butchered for '''meat''' by a {{L|butcher}}. You will need a {{L|butcher's shop}} for this.
Meat can be eaten raw or cooked at a [[kitchen]] by a [[cook]].  When uncooked, meat is subject to [[wear]].  Meat has a base value of 2☼ multiplied by the [[Item_value#Material_multipliers|MOD_VALUE]] of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals.
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Meat can be eaten raw or cooked at a {{L|kitchen}} by a {{L|cook}}.  When uncooked, meat is subject to {{L|wear}}.  Meat has a base value of 2☼ multiplied by the {{L|Item value#Material multipliers|MODVALUE}} of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals.
  
 
==See also==
 
==See also==
*[[Meat industry]]
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*{{L|Meat industry}}
  
[[Category:Food]]
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{{Category|Food}}

Revision as of 16:50, 28 July 2010

This article is about an older version of DF.

Template:Ls can be butchered for meat by a Template:L. You will need a Template:L for this.

Meat can be eaten raw or cooked at a Template:L by a Template:L. When uncooked, meat is subject to Template:L. Meat has a base value of 2☼ multiplied by the Template:L of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals.

See also