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Difference between revisions of "23a:Item value"
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− | |x2||{{L|Copper}}, {{L|Tin}}, {{L|Zinc | + | |x2||{{L|Copper}}, {{L|Tin}}, {{L|Zinc}} |
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|x5||{{L|Bronze}} | |x5||{{L|Bronze}} |
Revision as of 19:14, 10 August 2010
This article is about an older version of DF. |
Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.
The final value of an item multiplies the base value of the form of the object (a stone, a statue) by the material multiplier (granite, gold), and by the quality modifier (fine, masterful) if any, and then adding any final value for decorations.
Template:Ls also have a "value" which determines their Template:L, which is the sum of the objects placed within their designated area plus the Template:Ls that surround it plus improvements (such as Template:L) to those materials. See Template:L for a more complete discussion of these values, and Template:L for a complete list of options.
Base values of items
The base value of an item is determined by the item itself, not what it is made out of. For example, a steel block uses the base value for a block, not the multiplier for 'steel', and a block of clear glass or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the Template:L and/or the Template:L multiplier(s), if appropriate.
Items with neither material nor quality
Value | Items |
---|---|
0 | Template:L |
1 | Template:L, Template:L, Template:L, Template:L |
2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
5 | Template:L, Template:L |
10 | Template:L |
20 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
30 | Template:L |
50 | Template:L, Template:L |
100 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
The values of tame animals (and pets) are listed Template:L.
Items with material but without quality
Value | Items |
---|---|
0 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L (raw), Template:L, Template:L Template:L (rough), Template:L, Template:L, Template:L |
1 | Template:L (untamed), Template:L |
2 | Template:L (including raw), Template:L, Template:L |
5 | Template:L, Template:L, Template:L (cut), Template:L |
6 | Template:L |
10 | Template:L |
25 | Template:L[Verify] |
Items with both material and quality
Value | Items |
---|---|
1 | Template:L, Template:L, Template:L |
7 | Template:L[4] |
10 | Template:L, Template:L, Template:L, Template:L (metal, leather or cloth), Template:L[1], Finished good[2][4], Template:L[3], Template:L, Template:L, Template:L |
15 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L[4], Template:L[4] |
20 | Template:L, Template:L |
25 | Template:L, Template:L |
30 | Template:L, Template:L, Template:L, Template:L |
60 | Template:L |
100 | Template:L, Template:L |
- [1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about Template:Ls.
- [2] Except for Template:Ls, Template:Ls, and Template:Ls, which are all listed separately in table. "Template:Ls", therefore, includes Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, and Template:L.
- [3] Except for Template:L, Template:L, Template:L, Template:L, Template:L, and Template:L, which are listed separately.
- [4] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the Template:L (without quality), and the Template:L (with quality).
Material multipliers
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers.
Template:Ls | |
---|---|
Multiplier | Stone |
x1 | Template:L |
x2 | Template:L, Template:L (excluding Template:L) |
x3 | Template:L |
Template:Ls | |
---|---|
Multiplier | Gem |
x2 | Template:L, Template:L |
x3 | Template:L, Template:L |
x20 | Template:L, Template:L, Template:L, Template:L |
x40 | Template:L, Template:L, Template:L, Template:L |
x60 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
Template:Ls | |
---|---|
Multiplier | Metal |
x2 | Template:L, Template:L, Template:L |
x5 | Template:L |
x7 | Template:L |
x10 | Template:L, Template:L, Template:L |
x20 | Template:L |
x30 | Template:L, Template:L |
x40 | Template:L |
x300 | Template:L |
Template:Ls | |
---|---|
Multiplier | Plant |
x1 | Template:L, Template:L, Template:L, Template:L |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x5 | Template:L, Template:L |
Miscellaneous | |
---|---|
Multiplier | Material |
x1 | Template:L, Template:L |
x2 | Template:L, Template:L, Template:L, Template:L[1] |
x3 | Template:L |
x4 | Template:L |
x5 | Template:L, Template:L[1] |
x10 | Template:L |
[1]The value of objects made from these materials is also multiplied by the value of their source animal. |
Quality
Item value is further increased by applying the Template:L modifier.
Designation | Description | Value Modifier |
|
---|---|---|---|
Item Name | — | ×1 | |
-Item Name- | Well-crafted | ×2 | |
+Item Name+ | Finely-crafted | ×3 | |
*Item Name* | Superior quality | ×4 | |
≡Item Name≡ | Exceptional | ×5 | |
☼Item Name☼ | Masterful | ×12 | |
Unique Name | Artifact | ×120 |
Decorations
Your Template:L can add Template:Ls to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the Template:L of the decoration, and added to the value of the item. For example, a Template:L stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.
Engravings are decorations with the standard material modifiers.
Dyeing
Value gained by Template:Ling is added, like that of decorations. Only Template:L, Template:L and its products can be dyed. For details see Template:L.
Examples
Basic examples
Base Object | Material | Template:L | Final Value | |||
---|---|---|---|---|---|---|
Template:L | (100) | Template:L | (x30) | +Item+ | (x3) | 9000☼ |
Template:L | (10) | Template:L | (x3) | None | (x1) | 30☼ |
Template:L | (5) | Template:L | (x1) | None | (x1) | 5☼ |
Template:L | (10) | Template:L | (x2) | -Item- | (x2) | 40☼ |
Template:L | (10) | Template:L | (x40) | ☼Item☼ | (x12) | 4800☼ |
«+Pig tail shoe+»
Base item | Material | Quality | Subtotal |
---|---|---|---|
15 (shoe) | x2 (pig tail) | x3 (fine quality) | = 90 |
10 (cloth decoration) | x2 (pig tail) | x2 (well-crafted quality) | = 40 |
10 (thread decoration) | x2 (pig tail) | = 20 | |
20 (dimple dye) | x3 (fine quality) | = 60 | |
10 (image decoration) | x2 (pig tail) | x3 (fine quality) | = 60 |
20 (dimple dye) | x3 (fine quality) | = 60 |
Total: 330☼