|This article is about an older version of DF.|
Cloth is formed from thread which is woven at a loom. Cloth can in turn be turned into clothing, bags, and ropes at a clothes maker's shop or crafts at a craftsdwarf's workshop. There are two main types of cloth: plant fiber and silk.
A dwarf with the Farming (workshop) labor enabled can process plants (either rope reeds or pig tails) into thread at a farmer's workshop with the "Process Plants" job order. With a loom, any dwarf with the weaver labor enabled will automatically collect any spider* silk webs that are on the ground, turning them into thread. These 4 sub-types of thread, both the plant threads and silk, remain distinct and can be stockpiled separately.
- (* cave spiders and giant cave spiders. Note that collecting giant cave spider silk can be very dangerous - read up on them if you see their webs, and consider turning the auto-collect off until you are ready for that particular level of fun.
Auto-collection of webs can be toggled off/on via the rders menu, under orkshops, auto-collect ebs.
Silk or plant thread can be woven into cloth with the "Weave Thread" task, which also requires the weaving labor. By default this task is generated automatically whenever silk or plant thread is available*. Note that dwarves in strange moods sometimes want either silk or plant thread specifically, rather than cloth, so keeping some unwoven thread in reserve is a good idea.[Verify]
- (* This can be toggled off/on via the rders menu, under orkshops, auto-oom on/off.)
The "sew cloth image" command at a clothier's shop can be used to decorate a clothing object with thread.