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Difference between revisions of "v0.31:Body token"
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(these aren't really organized, but at least they're here now) |
m (moved DF2010:Body tokens to DF2010:Body token) |
(No difference)
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Revision as of 19:16, 12 August 2010
Token | Arguments | Description |
---|---|---|
BP |
|
|
UPPERBODY | ||
LOWERBODY | ||
THOUGHT | ||
HEAD | ||
FLIER | ||
LIMB | ||
RIGHT | ||
LEFT | ||
GRASP | ||
SIGHT | ||
EMBEDDED | ||
SMALL | ||
SMELL | ||
HEAR | ||
BREATHE | ||
INTERNAL | ||
MOUTH | ||
APERTURE | ||
CIRCULATION | ||
GUTS | ||
UNDER_PRESSURE | ||
JOINT | ||
THROAT | ||
NERVOUS | ||
SKELETON | ||
DIGIT | ||
INDIVIDUAL_NAME |
|
Adding individual names tells the game what to call each individual part in a NUMBERed bodypart. This command replaces "first upper front tooth" for example. |
SOCKET | ||
NUMBER |
|
The number lets you stack identical body parts. These can be individually damaged by wounds, but you don't have to define them explicitly one by one. If you don't give them individual names (see teeth) they'll be preceded by ordinal numbers (first, second, etc). |
STANCE | ||
CON |
|
|
CONTYPE |
|
|
CATEGORY |
|
|
DEFAULT_RELSIZE |
|
This command establishes the relative size of body parts within a creature. The numbers have no absolute meaning or units. |