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Difference between revisions of "40d:Ammo token"
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(Ammo also permits STICK_CHANCE) |
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Line 10: | Line 10: | ||
| CLASS | | CLASS | ||
| anything | | anything | ||
− | | This ammo can be fired from a weapon that is set to fire the same ammo type as this. | + | | This ammo can be fired from a weapon that is set to fire the same ammo type as this. |
|- | |- | ||
Line 22: | Line 22: | ||
| singular:plural | | singular:plural | ||
| What this item will be called ingame. | | What this item will be called ingame. | ||
+ | |||
+ | |- | ||
+ | | STICK_CHANCE | ||
+ | | value | ||
+ | | The chance of the projectile sticking in a target. | ||
|} | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |
Revision as of 20:54, 12 August 2010
This article is about an older version of DF. |
Ammo Tokens
Token | Arguments | Description |
---|---|---|
CLASS | anything | This ammo can be fired from a weapon that is set to fire the same ammo type as this. |
[DAMAGE:<damage amount>:<damage type>] | dmg amount - value
dmg type - (slash, burn, etc.) |
Sets the amount and the type of Template:L |
NAME | singular:plural | What this item will be called ingame. |
STICK_CHANCE | value | The chance of the projectile sticking in a target. |