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Difference between revisions of "40d:Metal token"
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(figured these out - kind of neat, actually) |
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|[BOILING_POINT:num]||The temperature at whichthe metale will boil into a cloud of vapor. | |[BOILING_POINT:num]||The temperature at whichthe metale will boil into a cloud of vapor. | ||
+ | |- | ||
+ | |[FIXED_TEMP:]||The temperature this metal emits naturally. | ||
|- | |- | ||
|[SOLID_DENSITY:num]||The density of the metal when solid. | |[SOLID_DENSITY:num]||The density of the metal when solid. |
Revision as of 14:54, 13 August 2010
This article is about an older version of DF. |
Metals are stored in the matgloss_metal.txt file.
Token | Description |
---|---|
[NAME:name] | The name of the metal. |
[ADJ:adj] | The adjective used to describe items made of this metal. |
[COLOR:x:y:z] | The Template:L of the metal, including background. |
[BUILD_COLOR:x:y:z] | Overrides the color of metal objects which use both the foreground and background color, such as Template:Ls, Template:Ls, Template:Ls, and Template:Ls. |
[BASIC_COLOR:x:y] | Overrides the color of metal objects which use only the foreground color, including workshops. |
[VALUE:num] | The Template:L of the metal. |
[DAMAGE_PERC:num] | The weapon damage multiplier (times 100) for the metal. |
[WEAPON] | Permits making melee weapons (excluding picks) and trap components from the metal. |
[WEAPON_RANGED] | Permits making ranged weapons from the metal. |
[BRITTLE] | Disallows making furniture or crafts out of the metal. |
[WAFERS] | Causes the metal to be produced in wafers instead of bars, tripling the amount normally needed to create items. May be required for making cloth out of the metal. |
[ANY_USE] | Allows the metal to be made into miscellaneous items like mechanisms. |
[DEEP] | Prevents any civilization from having access to the material. Intended for Hidden Fun Stuff. |
[AMMO] | Permits making ammunition from the metal. |
[DIGGER] | Permits making mining picks from the metal. |
[BLOCK_PERC:num] | The armor blocking multiplier (times 100) for the metal. |
[ARMOR] | Permits making armor from the metal. |
[ANVIL] | Permits making Template:Ls from the metal. |
[SPEC_HEAT:num] | The specific heat capacity of the metal. |
[HEATDAM_POINT:num] | The temperature at which heat will begin to damage the metal. |
[COLDDAM_POINT:num] | The temperature at which frost will begin to damage the metal. |
[IGNITE_POINT:num] | The temperature at which the metal will burst into flames. |
[MELTING_POINT:num] | The temperature at which the metal will melt. |
[BOILING_POINT:num] | The temperature at whichthe metale will boil into a cloud of vapor. |
[FIXED_TEMP:] | The temperature this metal emits naturally. |
[SOLID_DENSITY:num] | The density of the metal when solid. |
[LIQUID_DENSITY:num] | The density of the metal when molten. |