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In {{L|Fortress mode}}, there are only {{L|Weapon#Dwarf weapons|7 weapon}}s* that dwarfs can make for themselves and are considered "standard", but there are about a dozen '''other weapons''' that can be recovered from slain enemies who no longer have any use for them. Dwarves can use some of these, but not all, for melee combat, and each that is usable is associated with a standard {{L|military}} weapon skill. In Fortress Mode, no other missile weapons are usable by dwarves in combat, but all weapons are usable in {{L|Trap#Weapon Trap|weapons traps}}. | In {{L|Fortress mode}}, there are only {{L|Weapon#Dwarf weapons|7 weapon}}s* that dwarfs can make for themselves and are considered "standard", but there are about a dozen '''other weapons''' that can be recovered from slain enemies who no longer have any use for them. Dwarves can use some of these, but not all, for melee combat, and each that is usable is associated with a standard {{L|military}} weapon skill. In Fortress Mode, no other missile weapons are usable by dwarves in combat, but all weapons are usable in {{L|Trap#Weapon Trap|weapons traps}}. | ||
Revision as of 19:24, 1 September 2010
This article is about an older version of DF. |
In Template:L, there are only Template:Ls* that dwarfs can make for themselves and are considered "standard", but there are about a dozen other weapons that can be recovered from slain enemies who no longer have any use for them. Dwarves can use some of these, but not all, for melee combat, and each that is usable is associated with a standard Template:L weapon skill. In Fortress Mode, no other missile weapons are usable by dwarves in combat, but all weapons are usable in Template:L.
- (* These are the Template:L, Template:L, Template:L, Template:L, Template:L, and Template:L for melee combat, and the Template:L, which can be used for both Template:L and, if/when necessary, Template:L as well.)
As with any Template:L, both Template:L and Template:L can improve their effectiveness in combat.
In Template:L, any character can use any of these, even if Template:L should otherwise not permit it.
Other weapons: statistics & comparison
For a comparison of all weapons side by side, see Template:L.
(Note - dwarves can not use these in fortress mode unless marked with an *)
Name | Damage | Damage Type | Skill Used | Crit. Boost |
---|---|---|---|---|
Template:L† (melee) | 20 | Template:L | Template:L | None |
Template:L† (melee) | 40 | Template:L | Template:L | None |
Large dagger | 70 | Template:L | Template:L | 1 |
Flail | 130 | Template:L | Template:L | None |
Great axe‡ | 150 | Template:L | Template:L | None |
Halberd‡ | 140 | Template:L | Template:L | None |
Long sword* † | 120 | Template:L | Template:L | 1 |
Maul‡ | 160 | Template:L | Template:L | None |
Morningstar* | 120 | Template:L | Template:L | None |
Pike | 120 | Template:L | Template:L | 2 |
Scimitar* | 100 | Template:L | Template:L | 1 |
Scourge | 30 | Template:L | Template:L | None |
Two-handed sword‡ | 140 | Template:L | Template:L | 1 |
Whip† | 20 | Template:L | Template:L | None |
† Dwarves wield weapon two-handed (set number of weapons to 2 in fort mode (v-p-s-m))
‡ Dwarves cannot wield weapon (too large)
* Can be used by dwarves in fortress mode
Blowgun
Basically a small tube out of which you blow "deadly" darts.
No main race has this Template:L, unless you mod it in. A dwarf can make a blowgun in a Template:L after being struck by a Template:L. These weapons are extremely rare to find. Unfortunately in Fortress Mode you cannot create darts for use, and any dwarf wielding the blowgun will use it as a melee weapon.
When firing it increases the Template:L skill. Melee with this weapon is a pathetically small Template:L attack, and increases Template:L skill.
Dart
The darts don't do a lot of damage, but can still be almost as dangerous as Template:Ls because they can Template:L organs, which can kill instantly.
Bow
A bow works the same way as a Template:L, and does identical damage, except that it uses Template:Ls instead of Template:Ls. Template:L cannot equip bows (stubby fingers), and the interface is such that they still cannot be wielded in Template:L at all*, even with Template:L (though memory hacking will permit it). They can still be used in Template:Ls, although you can't make arrows and so will be dependent on spoils of war to supply trap reloads.
When firing arrows it uses the Template:L skill. When attacking with melee, it uses the Template:L skill, although it's a bludgeoning attack.
- In the raw\objects\item_weapon.txt file, you can replace this line of the bow "[RANGED:BOW:ARROW]" by "[RANGED:CROSSBOW:ARROW]" to make bows equipable and usable, they will be considered like crossbow and use the crossbow skill but still shoot arrows.
Arrow
An arrow is just like a Template:L but for bows. Template:L can't handle bows, so they don't need arrows. But in Template:L, Template:L and Template:L can use bows, so they will need arrows if they choose to use one.
Arrows can also be thrown in adventure mode for about the same results, except that it uses the Template:L skill.
See also:
Large dagger
In Dwarf Fortress, any dagger is "large". Large daggers are wielded by Template:L and Template:L Template:L only. They do small Template:L damage, but have a critical bonus, which means they usually are not anything to worry about, but occasionally get brutally lucky.
In Template:L, no other race has them or can even start with one. If an adventurer finds one of these Template:Ls, they can train with them. Those who use daggers always do Template:L damage with them, there is no stabbing for Template:L damage. In this game they are basically small Template:Ls, as they can sever limbs as well on a lucky hit.
These weapons use the Template:L skill.
Flail
A Template:L comprised of one or more chains with a spiked ball or metal-studded bar at one end and a handle at the other. Does slightly more Template:L (8.3%) than the Template:L, and uses the same skill, Template:L. Goblins are known to wield these weapons.
Great axe
The Great axe is a large version of the Template:L, doing 36% more damage. Too large for a dwarf to use.
In fact, this weapon is too large to be used by most races, even though two handed (Template:Ls tend to ignore this restriction).
Halberd
A halberd is a long axe or a short pole-arm weapon, doing 27% more damage than a dwarven Template:L. It is two-handed for a human-sized character, but too large for a dwarf to use.
Long sword
A typical human-sized weapon. 20% more damage than a Template:L. Dwarves can wield them using two hands.
Maul
The Maul is a large heavy hammer and is the highest damaging melee Template:L in the game, despite being a bludgeoning weapon. It can only be wielded by a Template:L, and even then it requires both hands. It does 33% more damage than a hammer.
It uses the Template:L skill.
In fortress mode, Template:Ls can use both a maul and a Template:L.
Morningstar
A Morningstar is a spiked ball directly attached to a handle. Does less Template:L than the Template:L. Damage is identical to the regular Template:L.
Uses the Template:L skill. Dwarfs can equip it.
Pike
A pike is a very long spear. It does more Template:L than the normal Template:L by 20%, and still has the same critical boost.
This Template:L trains the Template:L skill when used in adventure mode.
For unknown reasons, all two-handed weapons, including pikes, can be used one-handed by invaders, even by creatures who are smaller than the minimum size needed to use the weapon two-handed.
Scimitar
The Scimitar is a sword with a heavy curved blade. Its statistics are identical to the Template:L, but it cannot be made of rock, and Template:L cannot make it at all. They can however use it one handed just fine.
Uses the Template:L skill.
Scourge
The scourge is a slightly more deadly version of a Template:L. Although still doing weak Template:L, it causes gore damage, which can cause massive bleeding or pain. Effective against living, unarmored Template:L. Very weak against non-living creatures.
It uses the Template:L skill. Since dwarves cannot use this skill, it can be melted down or used in a Template:L.
Two-handed sword
Big sword with high damage, 40% more than a Template:L. Too large for a dwarf to use.
Whip
A whip is a Template:L that does weak Template:L, but it causes gore damage, which can cause massive bleeding or pain. Effective against living, preferably small, unarmored Template:L. Very weak against Template:L creatures. Whips are unusable by Template:L, but Template:Ls use them sometimes. A better version of a whip is called a Template:L.
It uses the Template:L skill.
See Also: