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Difference between revisions of "40d:Floor"

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== Deconstruction ==
 
== Deconstruction ==
Use caution when deconstructing floors as the dwarves will occasionally stand on them while removing them. This causes them to fall through to the next level down when they finish which can be quite dangerous.  
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Use caution when deconstructing floors as the dwarves will occasionally stand on them while removing them. This causes them to fall through to the next level down when they finish which can be quite dangerous. If you build a bridge on top of the floor first the dwarves will stand on it, and remove the floors without any problems. The bridges are removed from the edges so there won't be any danger from that. Just remember that the bridge won't support the floors so make sure that you remove the inner most tiles first.
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If the floors created by the construction of a [[wall]] on a lower level are removed than the dwarf removing them will be stuck floating in the air until they are rebuilt. {{ver|0.27.169.33a}}
 
If the floors created by the construction of a [[wall]] on a lower level are removed than the dwarf removing them will be stuck floating in the air until they are rebuilt. {{ver|0.27.169.33a}}
 
If you build a floodgate on top of the floor prior to deconstructing it, the dwarf will not be able to stand on the tile while removing the floor, thus preventing them from plummeting to their doom. If you then remove the floodgate, the item that the floor was built with (say, a stone) will fall down through the hole. Alternatively it is possible to tunnel one z-level down and build a bridge out under the floors to be deconstructed, your dwarve will survive and the bridge can then be deconstructed safely.
 
  
 
== See Also ==
 
== See Also ==

Revision as of 03:16, 25 December 2007

A floor is a map tile state that creatures can walk on. A floor is formed either naturally (as grass or soil the ground), by constructing walls (thus creating a floor on the level above) or by building a floor. Floors can be built on natural floors; this distinction is subtle but allows for 'paving'.

Constructed floors:

  • count as constructions and cannot have walls built upon them
  • can have other types of buildings built upon them, such as workshops
  • can be muddied and farmed

Floors enclose spaces making the tile below them inside.

Construction

Floors must be built up tile by tile using b -> C -> f. There is no way to build more than one at a time. Smoothing floors requires the Stone Detailing skill. Building a stone floor tile requires the Masonry skill. Building a wooden floor tile requires the Carpenter skill.

Deconstruction

Use caution when deconstructing floors as the dwarves will occasionally stand on them while removing them. This causes them to fall through to the next level down when they finish which can be quite dangerous. If you build a bridge on top of the floor first the dwarves will stand on it, and remove the floors without any problems. The bridges are removed from the edges so there won't be any danger from that. Just remember that the bridge won't support the floors so make sure that you remove the inner most tiles first.

If the floors created by the construction of a wall on a lower level are removed than the dwarf removing them will be stuck floating in the air until they are rebuilt. v0.27.169.33a

See Also


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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