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Difference between revisions of "40d:Floor"

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A '''floor''' is a [[map tile]] state that creatures can walk on. A floor is formed either naturally (as [[grass]] or soil the ground), by constructing walls (thus creating a floor on the level above) or by building a floor. Floors can be built on natural floors; this distinction is subtle but allows for 'paving'. Note that designated constructions, ie stairs dug out of natural soil can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.  
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A '''floor''' is a [[map tile]] state that creatures can walk on. A floor is formed either naturally (as [[grass]] or soil the ground), by constructing walls (thus creating a floor on the level above) or by building a floor. Floors can be built on natural floors; this distinction is subtle but allows for 'paving'. Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.  
  
 
Constructed floors:
 
Constructed floors:
 
* count as [[construction]]s and cannot have [[wall]]s built upon them
 
* count as [[construction]]s and cannot have [[wall]]s built upon them
 
* can have other types of buildings built upon them, such as workshops
 
* can have other types of buildings built upon them, such as workshops
* can be muddied and farmed
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* can be [[irrigation|muddied]] and subsequently [[farming|farmed]]
 
* [[cave-in]] when unsupported, punching through any floor tile in their way
 
* [[cave-in]] when unsupported, punching through any floor tile in their way
* cannot be [[Engraving|engraved]]
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* cannot be [[smooth]]ed or [[Engraving|engraved]]
  
Floors enclose spaces making the tile below them [[inside]].  
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Floors enclose spaces making the tiles below them [[inside]].  
  
 
== Construction ==
 
== Construction ==
  
Floors must be built up tile by tile using {{k|b}} -> {{k|C}} -> {{k|f}}. A rectangular area can be zoned for floor construction using {{k|u}}, {{k|k}}, {{k|m}} and {{k|h}}. Smoothing floors requires the [[Stone Detailing]] skill. Building a stone floor tile requires the [[Masonry]] skill. Building a wooden floor tile requires the [[Carpenter]] skill.
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Floors must be built up tile by tile using {{k|b}} -> {{k|C}} -> {{k|f}}, from which point you designate a rectangular area for construction using {{k|u}}, {{k|k}}, {{k|m}} and {{k|h}}. Building the floor itself requires either the [[Masonry]] skill (for [[stone]] and [[glass]] floors), the [[Carpenter]] skill (for [[wood]] floors), or any of the [[metalsmith]] skills (for [[metal]] floors).
  
 
== See Also ==
 
== See Also ==

Revision as of 19:40, 18 February 2009

A floor is a map tile state that creatures can walk on. A floor is formed either naturally (as grass or soil the ground), by constructing walls (thus creating a floor on the level above) or by building a floor. Floors can be built on natural floors; this distinction is subtle but allows for 'paving'. Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.

Constructed floors:

  • count as constructions and cannot have walls built upon them
  • can have other types of buildings built upon them, such as workshops
  • can be muddied and subsequently farmed
  • cave-in when unsupported, punching through any floor tile in their way
  • cannot be smoothed or engraved

Floors enclose spaces making the tiles below them inside.

Construction

Floors must be built up tile by tile using b -> C -> f, from which point you designate a rectangular area for construction using u, k, m and h. Building the floor itself requires either the Masonry skill (for stone and glass floors), the Carpenter skill (for wood floors), or any of the metalsmith skills (for metal floors).

See Also


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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