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Difference between revisions of "40d:Cat"

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(Edited butcher info to match in-game observation, v0.27.169.33g)
(added extra info on adoption, and other uses for cats/kittens)
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Cats will kill vermin. They are fairly weak animals.
 
Cats will kill vermin. They are fairly weak animals.
  
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Cats cannot be assigned as pets. Instead, they choose dwarves as owners.
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Cats cannot be assigned as pets. Instead, they choose dwarves as owners. This requires exposure to your dwarves, so if you keep your cats caged away from the fort they will not choose an owner. Cats choose randomly from dwarves they see over time, but have a higher probability of choosing a dwarf who "admires cats" as their owner.
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Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, kittens can be butchered to provide a small neverending trickle of hides, bones and meat for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - cage them up together away from dwarves, and butcher the kittens as they are born. Taking more cats obviously increases your birth rate, and you can let som kittens survive to adulthood to further increase your breeding stocks.
  
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Good job dwarves don't have an animal rights campaign, or the Hammerer would never stop hitting people for kitten genocide.
  
  

Revision as of 01:28, 23 January 2008

Template:CreatureInfo Cats will kill vermin. They are fairly weak animals.

Cats cannot be assigned as pets. Instead, they choose dwarves as owners. This requires exposure to your dwarves, so if you keep your cats caged away from the fort they will not choose an owner. Cats choose randomly from dwarves they see over time, but have a higher probability of choosing a dwarf who "admires cats" as their owner.

Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, kittens can be butchered to provide a small neverending trickle of hides, bones and meat for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - cage them up together away from dwarves, and butcher the kittens as they are born. Taking more cats obviously increases your birth rate, and you can let som kittens survive to adulthood to further increase your breeding stocks.

Good job dwarves don't have an animal rights campaign, or the Hammerer would never stop hitting people for kitten genocide.



Template:Game Data

Races
Dwarf • Elf • Goblin • Human • Kobold
Animals
Alligator • Beak dog • Bilou • Black-crested gibbon • Black-handed gibbon • Black bear • Bonobo • Cat • Cave crocodile • Cheetah • Chimpanzee • Cougar • Cow • Deer • Dog • Donkey • Elephant • Elk • Fox • Gazelle • Giant bat • Giant cave spider • Giant cave swallow • Giant cheetah • Giant desert scorpion • Giant eagle • Giant jaguar • Giant leopard • Giant lion • Giant mole • Giant olm • Giant rat • Giant tiger • Giant toad • Gorilla • Gray gibbon • Grimeling • Grizzly bear • Groundhog • Harpy • Hippo • Hoary marmot • Horse • Ice wolf • Jaguar • Large rat • Leopard • Lion • Mandrill • Mountain goat • Mule • Muskox • Naked mole dog • One-humped camel • Orangutan • Pileated gibbon • Polar bear • Raccoon • Rhesus macaque • Saltwater crocodile • Sasquatch • Siamang • Silvery gibbon • Tiger • Two-humped camel • Unicorn • Warthog • White-browed gibbon • White-handed gibbon • Wolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent