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Difference between revisions of "v0.31:Plant token"
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− | * | + | *delay 1 |
− | * | + | *delay 2 |
− | |How often the grass switches between alternate tiles | + | |How often the grass switches between alternate tiles - the first number is how long it waits before switching to the alt tile, and the second number is how long it waits before switching back. |
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Revision as of 17:29, 20 February 2011
This article is about an older version of DF. |
The default plants are stored in the plant_standard.txt file.
Basic Tokens
Token | Arguments | Description |
---|---|---|
PLANT |
|
The ID of this plant used by the game. Required. |
NAME |
|
The singular form of the plants name as seen in game. Required. |
NAME_PLURAL |
|
The plural form of the plants name as seen in game. Required. |
ADJ |
|
The word or phrase used to describe items made from this plant. |
PREFSTRING |
|
What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.") |
VALUE |
|
Value of harvested plant. |
PICKED_TILE |
|
The tile used when harvested. May either be a number or letter within apostrophes(confirm?).Required. See character table. |
PICKED_COLOR |
|
The Template:L of the plant in farms. |
SHRUB_TILE |
|
What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophes. |
DEAD_SHRUB_TILE |
|
What tile is used when the plant has withered. Can be either a number or a character inside apostrophes. |
SHRUB_COLOR |
|
The color of shrubs bearing this plant. |
DEAD_SHRUB_COLOR |
|
The color of dead shrubs that bore this plant. |
Plant Materials
Materials defined within a plant can be modified by all valid material tokens and may only be accessed by the local plant.
Token | Arguments | Description |
---|---|---|
USE_MATERIAL_TEMPLATE |
|
Starts defining a new local plant material with the given name using the specified template. material_name is used to reference the newly created material from the same plant. |
BASIC_MAT |
|
Sets the basic(structural) material of the plant. material_type is LOCAL_PLANT_MAT for materials defined inside the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. |
TREE |
|
The material to use for trees made of this plant. material_type is LOCAL_PLANT_MAT for materials defined in the plant. |
LEAVES |
|
The material used by the leaves of this plant. material_type is LOCAL_PLANT_MAT for materials defined in the plant. |
SEED |
|
The material used by the seeds of this plant, as well as the singular and plural forms of the name for the seeds and their color. material_type is LOCAL_PLANT_MAT for materials defined in the plant. |
DRINK |
|
The material to be used for drinks made from this plant. material_type is LOCAL_PLANT_MAT for materials defined in the plant. |
MILL |
|
The material to be used by the ground version of this plant. material_type is LOCAL_PLANT_MAT for materials defined in the plant. |
THREAD |
|
The material of threads made from this plant. material_type is LOCAL_PLANT_MAT for materials defined in the plant. |
EXTRACT_BARREL |
|
The material that is used for the extract put into barrels. Should correspond to a material with the [EXTRACT_STORAGE:BARREL] token. material_type is LOCAL_PLANT_MAT for materials defined in the plant. |
EXTRACT_VIAL |
|
The material that is used for the extract put into vials. Should correspond to a material with the [EXTRACT_STORAGE:FLASK] token. material_type is LOCAL_PLANT_MAT for materials defined in the plant. These are extracted at a Template:L, not a Template:L. |
EXTRACT_STILL_VIAL |
|
The material that is used for the extract put into vials. Should correspond to a material with the [EXTRACT_STORAGE:FLASK] token. material_type is LOCAL_PLANT_MAT for materials defined in the plant. These are extracted at a Template:L, not a Template:L. |
EXTRACT_STORAGE |
|
Used in material definitions, defines where the new material is stored. |
EDIBLE_VERMIN | Used in material definitions, lets vermin eat this part of the plant. | |
EDIBLE_RAW | Used in material definitions, lets entities eat this part of the plant raw. Not mutually exclusive with EDIBLE_COOKED. | |
EDIBLE_COOKED | Used in material definition, allows entities to cook this part of the plant. Not mutually exclusive with EDIBLE_RAW. |
Growing Tokens
Token | Arguments | Description |
---|---|---|
GROWDUR |
|
How long the plant takes to grow. See Template:L. |
BIOME |
|
What Template:L this plant appears in. |
SPRING | This plant may be planted and will grow in the spring. Not mutually exclusive with other season tokens. | |
SUMMER | This plant may be planted and will grow during the summer. Not mutually exclusive with other season tokens. | |
AUTUMN | This plant may be planted and will grow during the autumn. Not mutually exclusive with other season tokens. | |
WINTER | This plant may be planted and will grow during the winter. Not mutually exclusive with other season tokens. | |
WET | This plant appears near water features. Not mutually exclusive with the DRY token. | |
DRY | This plant appears away from water features. Not mutually exclusive with the WET token. | |
EVIL | This plant appears only in evil biomes. Mutually exclusive with GOOD. | |
GOOD | This plant appears only in good biomes. Mutually exclusive with EVIL. | |
SAVAGE | This plant appears only in savage biomes. Not mutually exclusive with GOOD or EVIL. | |
FREQUENCY |
|
How frequently shrubs of this plant are generated in a particular area. |
CLUSTERSIZE |
|
The maximum stack size collected when gathered or harvested. |
UNDERGROUND_DEPTH |
|
Designates the highest and lowest levels that the plant can appear in if its Template:L is subterranean. Dwarven civilizations will only export (via the embark screen or caravans) things that available at depth 1. |
Tree Tokens
Trees cannot be used for seeds/food/drink/thread at this point, however, the structural material is designated in the same way. Trees now appear under plant_standard instead of matgloss_wood.
Token | Arguments | Description |
---|---|---|
AUTUMNCOLOR |
|
The color that this tree turns in Autumn. |
TREE_TILE |
|
The tile used for the tree on the map. May be a number or a character inside apostrophes. |
TREE_COLOR |
|
The color of the tree on the map. |
DEAD_TREE_COLOR |
|
The color of the tree on the map when dead. |
SAPLING | Marks this tree as having a sapling stage(?). | |
SAPLING_COLOR |
|
The color of the tree when it is a sapling. |
DEAD_SAPLING_COLOR |
|
The color of the tree when it is a dead sapling. |
Grass Tokens
Token | Arguments | Description |
---|---|---|
GRASS | Plant is a type of grass. | |
GRASS_TILES |
|
Tiles for a surface covered in grass. |
ALT_GRASS_TILES |
|
Grass tiles will alternate between these and GRASS_TILES. Currently used for wormy tendrils and eyeballs. |
GRASS_COLORS |
|
Colors of grass tiles. |
ALT_PERIOD |
|
How often the grass switches between alternate tiles - the first number is how long it waits before switching to the alt tile, and the second number is how long it waits before switching back. |