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Difference between revisions of "v0.31:Martial trance"
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(since when are trances related to strange moods?) |
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A {{l|creature}} enters '''martial trance''' when it is fighting multiple enemies at once. The trance offers a boost to the creature's abilities - a creature in a martial trance has a significantly increased chance of blocking or parrying an attack, and is more likely to hit their opponent. | A {{l|creature}} enters '''martial trance''' when it is fighting multiple enemies at once. The trance offers a boost to the creature's abilities - a creature in a martial trance has a significantly increased chance of blocking or parrying an attack, and is more likely to hit their opponent. | ||
− | {{l|Dwarves}} are the only creatures which enter martial trances without {{l|modding}}, the RAW tag which determines this also causes {{l|strange | + | {{l|Dwarves}} are the only creatures which enter martial trances without {{l|modding}}, the RAW tag which determines this also causes {{l|strange mood}}s{{verify}}. A dwarven adventure may also enter a martial trance in {{l|Adventurer mode}}. Fresh recruits can, when pressed to fight, go into martial trance as well. |
Revision as of 00:03, 22 March 2011
This article is about an older version of DF. |
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A Template:L enters martial trance when it is fighting multiple enemies at once. The trance offers a boost to the creature's abilities - a creature in a martial trance has a significantly increased chance of blocking or parrying an attack, and is more likely to hit their opponent.
Template:L are the only creatures which enter martial trances without Template:L, the RAW tag which determines this also causes Template:Ls[Verify]. A dwarven adventure may also enter a martial trance in Template:L. Fresh recruits can, when pressed to fight, go into martial trance as well.