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Difference between revisions of "40d:Ore"
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Metal ores with two possible metals listed below always create the first metal when [[smelting]], but have a chance of creating the second metal as well. Different rules apply to creating alloys. | Metal ores with two possible metals listed below always create the first metal when [[smelting]], but have a chance of creating the second metal as well. Different rules apply to creating alloys. | ||
− | Note that in some cases ore [[value#material value|value]] (given below) and [[metal]] value are not the same (Adamantine, Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. This has the net effect that (in most cases) furniture made from the ore | + | Note that in some cases ore [[value#material value|value]] (given below) and [[metal]] value are not the same (Adamantine, Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. This has the net effect that (in most cases) furniture made from the ore can be just as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing. |
{| class="wikitable" | {| class="wikitable" |
Revision as of 12:52, 16 May 2009
Ores are a type of stone that can be used to create metal bars and alloy bars at the smelter.
Metal ores with two possible metals listed below always create the first metal when smelting, but have a chance of creating the second metal as well. Different rules apply to creating alloys.
Note that in some cases ore value (given below) and metal value are not the same (Adamantine, Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. This has the net effect that (in most cases) furniture made from the ore can be just as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing.