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Difference between revisions of "40d:Ore"
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Metal ores with two possible metals listed below always create the first metal when [[smelting]], but have a chance of creating the second metal as well. Different rules apply to creating alloys. | Metal ores with two possible metals listed below always create the first metal when [[smelting]], but have a chance of creating the second metal as well. Different rules apply to creating alloys. | ||
− | Note that in some cases ore [[value#material value|value]] (given below) and [[metal]] value are not the same (Adamantine, Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore | + | Note that in some cases ore [[value#material value|value]] (given below) and [[metal]] value are not the same (Adamantine, Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing. |
All ores are [[fire-safe]] material. | All ores are [[fire-safe]] material. |
Revision as of 22:00, 10 August 2009
Ores are a type of stone that can be used to create metal bars and alloy bars at the smelter.
Metal ores with two possible metals listed below always create the first metal when smelting, but have a chance of creating the second metal as well. Different rules apply to creating alloys.
Note that in some cases ore value (given below) and metal value are not the same (Adamantine, Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing.
All ores are fire-safe material.
- (* Note that raw adamantine/adamantine does not follow all the usual rules for an ore/metal in several respects - see article for full discussion.)