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Difference between revisions of "v0.31:Plant token"
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(→Basic Tokens: USE_MATERIAL has been used by modders, and it appears to make copies of existing local plant materials; making tentative guess as to what MATERIAL does) |
m (Add defaults, determined by code analysis.) |
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*minimum | *minimum | ||
*maximum | *maximum | ||
− | | Designates the highest and lowest cavern levels that the plant can appear in if its {{L|biome token|biome}} is subterranean. Dwarven civilizations will only export (via the embark screen or caravans) things that available at depth 1. | + | | Designates the highest and lowest cavern levels that the plant can appear in if its {{L|biome token|biome}} is subterranean. Dwarven civilizations will only export (via the embark screen or caravans) things that available at depth 1. Defaults to 0:0. |
|- | |- | ||
Line 103: | Line 103: | ||
| | | | ||
*freq (0-100) | *freq (0-100) | ||
− | | How frequently this plant is generated in a particular area. | + | | How frequently this plant is generated in a particular area. Defaults to 50. |
|- | |- | ||
Line 147: | Line 147: | ||
| | | | ||
*tile | *tile | ||
− | | The tile used for the tree on the map. May be a number or a character inside apostrophes. | + | | The tile used for the tree on the map. May be a number or a character inside apostrophes. Defaults to 24 (↑). |
|- | |- | ||
Line 153: | Line 153: | ||
| | | | ||
*tile | *tile | ||
− | | The tile used for (un)dead trees of this type. | + | | The tile used for (un)dead trees of this type. Defaults to 198 (╞). |
|- | |- | ||
Line 159: | Line 159: | ||
| | | | ||
*tile | *tile | ||
− | | The tile used for saplings of this tree. | + | | The tile used for saplings of this tree. Defaults to 231 (τ). |
|- | |- | ||
Line 165: | Line 165: | ||
| | | | ||
*tile | *tile | ||
− | | The tile used for dead saplings of this tree. | + | | The tile used for dead saplings of this tree. Defaults to 231 (τ). |
|- | |- | ||
Line 173: | Line 173: | ||
*background | *background | ||
*bright | *bright | ||
− | | The {{L|color}} of the tree on the map. | + | | The {{L|color}} of the tree on the map. Defaults to 2:0:0. |
|- | |- | ||
Line 181: | Line 181: | ||
*background | *background | ||
*bright | *bright | ||
− | | The {{L|color}} of the tree on the map when (un)dead. | + | | The {{L|color}} of the tree on the map when (un)dead. Defaults to 0:0:1. |
|- | |- | ||
Line 189: | Line 189: | ||
*background | *background | ||
*bright | *bright | ||
− | | The {{L|color}} of saplings of this tree. | + | | The {{L|color}} of saplings of this tree. Defaults to 2:0:0. |
|- | |- | ||
Line 197: | Line 197: | ||
*background | *background | ||
*bright | *bright | ||
− | | The {{L|color}} of dead saplings of this tree. | + | | The {{L|color}} of dead saplings of this tree. Defaults to 0:0:1. |
|- | |- | ||
Line 203: | Line 203: | ||
| | | | ||
*depth | *depth | ||
− | | The water depth at which saplings of this tree will drown. Exact behavior is unknown. | + | | The water depth at which saplings of this tree will drown. Exact behavior is unknown. Defaults to 4. |
|- | |- | ||
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| | | | ||
*depth | *depth | ||
− | | The water depth at which this tree will drown. Exact behavior is unknown. | + | | The water depth at which this tree will drown. Exact behavior is unknown. Defaults to 7. |
|- | |- | ||
| SAPLING | | SAPLING | ||
| | | | ||
− | | Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]" | + | | Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]". |
|} | |} | ||
Line 251: | Line 251: | ||
| | | | ||
*time | *time | ||
− | | How long the plant takes to grow. See {{l|Time}}. | + | | How long the plant takes to grow. See {{l|Time}}. Defaults to 300. |
|- | |- | ||
Line 257: | Line 257: | ||
| | | | ||
*value | *value | ||
− | | Value of harvested plant. | + | | Value of harvested plant. Defaults to 1. |
|- | |- | ||
Line 263: | Line 263: | ||
| | | | ||
*tile | *tile | ||
− | | The tile used when harvested. May either be a number or letter within apostrophes(confirm?) | + | | The tile used when harvested. May either be a number or letter within apostrophes(confirm?). See [[character table]]. Defaults to 231 (τ). |
|- | |- | ||
Line 269: | Line 269: | ||
| | | | ||
*tile | *tile | ||
− | | The tile used when a harvested plant has wilted. | + | | The tile used when a harvested plant has wilted. Defaults to 169 (⌐). |
|- | |- | ||
Line 275: | Line 275: | ||
| | | | ||
*tile | *tile | ||
− | | What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophes. | + | | What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophes. Defaults to 34 ("). |
|- | |- | ||
Line 281: | Line 281: | ||
| | | | ||
*tile | *tile | ||
− | | What tile is used when the plant has withered. Can be either a number or a character inside apostrophes. | + | | What tile is used when the plant has withered. Can be either a number or a character inside apostrophes. Defaults to 34 ("). |
|- | |- | ||
Line 287: | Line 287: | ||
| | | | ||
*size | *size | ||
− | | The maximum stack size collected when gathered via herbalism. | + | | The maximum stack size collected when gathered via herbalism. Defaults to 5. |
|- | |- | ||
Line 295: | Line 295: | ||
*background | *background | ||
*bright | *bright | ||
− | | The {{l|color}} of the plant in farms. | + | | The {{l|color}} of the plant in farms. Defaults to 2:0:0. |
|- | |- | ||
Line 303: | Line 303: | ||
*background | *background | ||
*bright | *bright | ||
− | | The {{l|color}} of the plant when wilted. | + | | The {{l|color}} of the plant when wilted. Defaults to 0:0:1. |
|- | |- | ||
Line 311: | Line 311: | ||
*background | *background | ||
*bright | *bright | ||
− | | The {{l|color}} of shrubs bearing this plant. | + | | The {{l|color}} of shrubs bearing this plant. Defaults to 2:0:0. |
|- | |- | ||
Line 319: | Line 319: | ||
*background | *background | ||
*bright | *bright | ||
− | |The {{l|color}} of dead shrubs that bore this plant. | + | |The {{l|color}} of dead shrubs that bore this plant. Defaults to 6:0:0. |
|- | |- | ||
Line 325: | Line 325: | ||
| | | | ||
*depth | *depth | ||
− | | The water depth at which shrubs of this plant will drown. Exact behavior is unknown. | + | | The water depth at which shrubs of this plant will drown. Exact behavior is unknown. Defaults to 4. |
|- | |- | ||
Line 412: | Line 412: | ||
*tile | *tile | ||
*tile | *tile | ||
− | | Specifies the 4 tiles used to represent grass of this type. If VARIED_GROUND_TILES is enabled in d_init.txt, | + | | Specifies the 4 tiles used to represent grass of this type. If VARIED_GROUND_TILES is enabled in d_init.txt, these are seemingly ignored. Defaults to 46:44:96:39 (. , ` '). |
|- | |- | ||
Line 419: | Line 419: | ||
*period | *period | ||
*offset | *offset | ||
− | | How often the grass switches between its main tiles and alternate tiles. The "period" value determines how quickly (in frames) the grass animates, and the "offst" value specifies how much of that time is spent displaying the alternate tiles. If the "offset" value is greater than or equal to the "period" value, the grass will only display using the alternate tiles. | + | | How often the grass switches between its main tiles and alternate tiles. The "period" value determines how quickly (in frames) the grass animates, and the "offst" value specifies how much of that time is spent displaying the alternate tiles. If the "offset" value is greater than or equal to the "period" value, the grass will only display using the alternate tiles.{{verify}} Defaults to 0:0. |
|- | |- | ||
Line 428: | Line 428: | ||
*tile | *tile | ||
*tile | *tile | ||
− | | When used with ALT_PERIOD, specifies the 4 alternate tiles used to represent grass of this type. | + | | When used with ALT_PERIOD, specifies the 4 alternate tiles used to represent grass of this type. Defaults to 46:44:96:39 (. , ` '). Dead grass does not animate. |
|- | |- | ||
Line 437: | Line 437: | ||
*dry color (fore:back:bright) | *dry color (fore:back:bright) | ||
*dead color (fore:back:bright) | *dead color (fore:back:bright) | ||
− | | Specifies the color of this grass. | + | | Specifies the color of this grass. Defaults to 2:0:1:2:0:0:6:0:1:6:0:0 (light green, dark green, yellow, brown). |
|} | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |
Revision as of 13:13, 11 April 2011
This article is about an older version of DF. |
The default plants are stored in the plant_standard.txt file, while grasses are stored in plant_grasses.txt.
Basic Tokens
These tokens are specified for all plants and define their most basic characteristics.
Token | Arguments | Description |
---|---|---|
NAME |
|
The singular form of the plants name as seen in game. |
NAME_PLURAL |
|
The plural form of the plants name as seen in game. |
ADJ |
|
The word or phrase used to describe items made from this plant. |
ALL_NAMES |
|
Sets the NAME, NAME_PLURAL, and ADJ to the specified string. |
PREFSTRING |
|
What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.") |
MATERIAL |
|
Starts defining a new local plant material with the given name and no properties.[Verify] |
USE_MATERIAL |
|
Starts defining a new local plant material with the given name and using the properties of another local plant material. |
USE_MATERIAL_TEMPLATE |
|
Starts defining a new local plant material with the given name and using the properties of the specified material template. |
BASIC_MAT | Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE. |
Environment Tokens
These tokens, also applicable to all plants, specify where the plants grow.
Token | Arguments | Description |
---|---|---|
UNDERGROUND_DEPTH |
|
Designates the highest and lowest cavern levels that the plant can appear in if its Template:L is subterranean. Dwarven civilizations will only export (via the embark screen or caravans) things that available at depth 1. Defaults to 0:0. |
GOOD | Restricts the plant to growing in Good regions. Cannot be combined with [EVIL]. | |
EVIL | Restricts the plant to growing in Evil regions. Cannot be combined with [GOOD]. | |
SAVAGE | Restricts the plant to growing in Savage regions (regardless of alignment). | |
FREQUENCY |
|
How frequently this plant is generated in a particular area. Defaults to 50. |
WET | Allows the plant to grow near water features. | |
DRY | Allows the plant to grow away from water features. | |
BIOME |
|
What Template:L this plant appears in. |
Tree Tokens
These tokens are used only for trees.
Token | Arguments | Description |
---|---|---|
TREE | Makes the plant into a Template:L. Cutting down the tree will yield logs made of this material. | |
AUTUMNCOLOR | Makes the tree turn yellow, orange, and red in Autumn, then lose its leaves in Winter. | |
TREE_TILE |
|
The tile used for the tree on the map. May be a number or a character inside apostrophes. Defaults to 24 (↑). |
DEAD_TREE_TILE |
|
The tile used for (un)dead trees of this type. Defaults to 198 (╞). |
SAPLING_TILE |
|
The tile used for saplings of this tree. Defaults to 231 (τ). |
DEAD_SAPLING_TILE |
|
The tile used for dead saplings of this tree. Defaults to 231 (τ). |
TREE_COLOR |
|
The Template:L of the tree on the map. Defaults to 2:0:0. |
DEAD_TREE_COLOR |
|
The Template:L of the tree on the map when (un)dead. Defaults to 0:0:1. |
SAPLING_COLOR |
|
The Template:L of saplings of this tree. Defaults to 2:0:0. |
DEAD_SAPLING_COLOR |
|
The Template:L of dead saplings of this tree. Defaults to 0:0:1. |
SAPLING_DROWN_LEVEL |
|
The water depth at which saplings of this tree will drown. Exact behavior is unknown. Defaults to 4. |
TREE_DROWN_LEVEL |
|
The water depth at which this tree will drown. Exact behavior is unknown. Defaults to 7. |
SAPLING | Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]". |
Crop Tokens
These tokens are used only for plantable crops and harvestable shrubs.
Token | Arguments | Description |
---|---|---|
SPRING | Allows the plant to grow during spring. | |
SUMMER | Allows the plant to grow during summer. | |
AUTUMN | Allows the plant to grow during autumn. | |
WINTER | Allows the plant to grow during winter. | |
GROWDUR |
|
How long the plant takes to grow. See Template:L. Defaults to 300. |
VALUE |
|
Value of harvested plant. Defaults to 1. |
PICKED_TILE |
|
The tile used when harvested. May either be a number or letter within apostrophes(confirm?). See character table. Defaults to 231 (τ). |
DEAD_PICKED_TILE |
|
The tile used when a harvested plant has wilted. Defaults to 169 (⌐). |
SHRUB_TILE |
|
What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophes. Defaults to 34 ("). |
DEAD_SHRUB_TILE |
|
What tile is used when the plant has withered. Can be either a number or a character inside apostrophes. Defaults to 34 ("). |
CLUSTERSIZE |
|
The maximum stack size collected when gathered via herbalism. Defaults to 5. |
PICKED_COLOR |
|
The Template:L of the plant in farms. Defaults to 2:0:0. |
DEAD_PICKED_COLOR |
|
The Template:L of the plant when wilted. Defaults to 0:0:1. |
SHRUB_COLOR |
|
The Template:L of shrubs bearing this plant. Defaults to 2:0:0. |
DEAD_SHRUB_COLOR |
|
The Template:L of dead shrubs that bore this plant. Defaults to 6:0:0. |
SHRUB_DROWN_LEVEL |
|
The water depth at which shrubs of this plant will drown. Exact behavior is unknown. Defaults to 4. |
DRINK | Permits brewing the plant into Template:L made of this material. Said material should have [ALCOHOL_PLANT] to permit proper stockpiling. | |
MILL | Permits milling the plant at a Template:L or Template:L into a powder made of this material. Said material should have [POWDER_MISC_PLANT] to permit proper stockpiling. | |
THREAD | Permits processing the plant at a Template:L to yield threads made of this material. Said material should have [THREAD_PLANT] to permit proper stockpiling. | |
SEED |
|
Causes the plant to yield plantable seeds made of this material and having these properties. Said material should have [SEED_MAT] to permit proper stockpiling. |
LEAVES |
|
Permits processing the plant into a Template:L at a Template:L to yield leaves made of this material and having these properties. Said material should have [LEAF_MAT] to permit proper stockpiling. |
EXTRACT_STILL_VIAL | Permits processing the plant into a Template:L at a Template:L to yield extract made of this material. Said material should have [EXTRACT_STORAGE:FLASK]. | |
EXTRACT_VIAL | Permits processing the plant into a Template:L at a Template:L to yield extract made of this material. Said material should have [EXTRACT_STORAGE:FLASK]. | |
EXTRACT_BARREL | Permits processing the plant into a Template:L at a Template:L to yield extract made of this material. Said material should have [EXTRACT_STORAGE:BARREL]. |
Grass Tokens
These tokens are used only for Template:Les.
Token | Arguments | Description |
---|---|---|
GRASS | Makes the plant behave as a type of grass. | |
GRASS_TILES |
|
Specifies the 4 tiles used to represent grass of this type. If VARIED_GROUND_TILES is enabled in d_init.txt, these are seemingly ignored. Defaults to 46:44:96:39 (. , ` '). |
ALT_PERIOD |
|
How often the grass switches between its main tiles and alternate tiles. The "period" value determines how quickly (in frames) the grass animates, and the "offst" value specifies how much of that time is spent displaying the alternate tiles. If the "offset" value is greater than or equal to the "period" value, the grass will only display using the alternate tiles.[Verify] Defaults to 0:0. |
ALT_GRASS_TILES |
|
When used with ALT_PERIOD, specifies the 4 alternate tiles used to represent grass of this type. Defaults to 46:44:96:39 (. , ` '). Dead grass does not animate. |
GRASS_COLORS |
|
Specifies the color of this grass. Defaults to 2:0:1:2:0:0:6:0:1:6:0:0 (light green, dark green, yellow, brown). |