v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31:Size"
Jump to navigation
Jump to search
(remove reference to "new" genetic system) |
m (category modding) |
||
Line 8: | Line 8: | ||
Changing this too much can lead to {{L|fun}}. | Changing this too much can lead to {{L|fun}}. | ||
+ | |||
+ | {{Category|Modding}} |
Revision as of 03:27, 18 April 2011
This article is about an older version of DF. |
How "big" the Template:L is, measured in grams. Bodysize determines what kind of equipment a creature can wear, how much Template:L they can absorb, how much damage they can inflict in melee and how much is yielded from Template:Ling. Size is inherited through the genetics system.
The average size set for a dwarf is 3000, 15000, 60000, being the sizes as a baby, child and adult respectively. Modified with height (short to tall) and broadness (thin to fat).
Also, Size for items is in centimeters cubed and (with Template:L) determines the weight of items (e.g. iron mace weighs ~ 6.2kg, copper halberd ~ 10.7kg etc.) and, therefore determines inflicted damage.
Changing this too much can lead to Template:L.