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Difference between revisions of "v0.31:Glassmaker"
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m (Rated article "Exceptional" using the rating script) |
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| workshop = * {{L|Glass furnace}} | | workshop = * {{L|Glass furnace}} | ||
| attributes = | | attributes = | ||
+ | * Strength | ||
+ | * Agility | ||
+ | * Endurance | ||
* Creativity | * Creativity | ||
* Spatial Sense | * Spatial Sense | ||
+ | * Kinesthetic Sense | ||
}} | }} | ||
{{av}} | {{av}} |
Revision as of 03:49, 25 April 2011
Association | ||
---|---|---|
Profession | Template:L | |
Job Title | Glassmaker | |
Labor | Template:L | |
Tasks | ||
| ||
Workshop | ||
Attributes | ||
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This article is about an older version of DF. |
The glassmaking skill is required to make Template:L, Template:L or Template:L items at a Template:L.
See the Template:L page for more information about using Glassmakers.
Glassmaking vs. masonry
There is considerable overlap between items produced from Template:L at a Template:L, and items produced from glass at glass furnaces. Template:Lry is easier to get running and will Template:L from your fortress. Glass produces items with a higher base Template:L (unless you make your masons use flux or Template:L), and using a Template:L allows you to make green glass objects without consuming anything but dwarven labor.
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