- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Position token"
m (Rated article "Exceptional" using the rating script) |
|||
Line 17: | Line 17: | ||
|- | |- | ||
| ALLOWED_CLASS | | ALLOWED_CLASS | ||
− | | | + | | CREATURE_CLASS Token |
− | | | + | | Only creatures with the specified class token can be appointed to this position in Fortress Mode. Has no effect on world generation. |
|- | |- | ||
Line 169: | Line 169: | ||
|- | |- | ||
| REJECTED_CLASS | | REJECTED_CLASS | ||
− | | | + | | CREATURE_CLASS Token |
− | | | + | | Creatures of the specified class cannot be appointed to this position in Fortress Mode. Has no effect on world generation. |
|- | |- |
Revision as of 20:41, 12 May 2011
This article is about an older version of DF. |
These tokens define positions in entity_*.txt files. See Template:L.
Position Tokens
These tokens belong in an entity definition. These tokens apply to a position (such as monarch, dungeon master, etc) and should follow the [POSITION:POSITION_NAME] token.
Token | Arguments | Description |
---|---|---|
ACCOUNT_EXEMPT | The position holder is not subjected to the Dwarven Economy. | |
ALLOWED_CLASS | CREATURE_CLASS Token | Only creatures with the specified class token can be appointed to this position in Fortress Mode. Has no effect on world generation. |
ALLOWED_CREATURE | ??? | Unknown - may restrict position holders by CREATURE type. |
APPOINTED_BY | position | The position used as an argument selects creatures to fill the role in question. For example, the GENERAL is [APPOINTED_BY:MONARCH]. |
BRAG_ON_KILL | A creature that kills this position will be sure to talk about it a lot. | |
CHAT_WORTHY | In adventure mode, when referencing locations an NPC may mention this position holder living there or having done some deed there. | |
COLOR | color | Creatures of this position will have this colour, instead of their profession colour. e.g. [COLOR:5:0:1] |
COMMANDER | position:ALL | This position will act as a commander of the specified position[Verify]. E.g. GENERAL is [COMMANDER:LIEUTENANT:ALL]. Unknown if values other than ALL work. |
CONQUERED_SITE | This position will be available to creatures when the site has been taken over by another civilisation. | |
DEMAND_MAX | number (0-100) | How many demands at one time the position can make of the population. |
DETERMINES_COIN_DESIGN | Coins minted will have images that reflect the personality of this position holder. | |
DO_NOT_CULL | The position won't be culled during world generation.[Verify] | |
DUTY_BOUND | Members of this position will never agree to 'join' your character during adventure mode. | |
ELECTED | The population will periodically select the creature to fill this position. | |
EXPORTED_IN_LEGENDS | The various members who have filled this role will be listed in the civilisation's history. | |
FLASHES | The creature holding this position will flash on the display. | |
GENDER |
|
The position can only be held by specified gender. |
KILL_QUEST | The position can assign quests to adventurers. | |
LAND_HOLDER | number | The position will arrive when the LAND_HOLDER_TRIGGER in the entity definition has been met. |
LAND_NAME | string | The name the area takes on when under the control of a LAND_HOLDER. E.g. for the DUKE, [LAND_NAME:a duchy] |
MANDATE_MAX | number (0-100) | The maximum number of mandates the position can make at once. |
MENIAL_WORK_EXEMPTION | The position cannot be assigned labours, and will generally just lounge around like nobles do. | |
MENIAL_WORK_EXEMPTION_SPOUSE | The spouse of the position holder doesn't have to work, either. | |
MILITARY_SCREEN_ONLY | The position only shows up in the Military screen.[Verify] | |
NAME | singular:plural | The name of the position. |
NAME_MALE | singular:plural | If the creature holding the position is male, this is the position's name. E.g. for MONARCH, [NAME_MALE:king:kings] |
NAME_FEMALE | singular:plural | If the creature holding the position is female, this is the position's name. E.g. for MONARCH, [NAME_FEMALE:queen:queens] |
NUMBER |
|
How many of the position there should be. If the [SITE] token exists, this is per site, otherwise this is per civilisation. |
PRECEDENCE | number (0-30000) | How important the position is in society; a lower number is more important. For MONARCH it's 1, for MILITIA_CAPTAIN it's 200. |
PUNISHMENT_EXEMPTION | The position holder will not be held accountable for his or her crimes. | |
QUEST_GIVER | The position holder can give quests in Adventurer mode. Functionality in 0.31.13 and later is uncertain. | |
REJECTED_CLASS | CREATURE_CLASS Token | Creatures of the specified class cannot be appointed to this position in Fortress Mode. Has no effect on world generation. |
REJECTED_CREATURE | ??? | Unknown - may restrict position holders by CREATURE type. |
REPLACED_BY | position | For when one position is a lesser form of another. For example, expedition leader is [REPLACED_BY:MAYOR]. |
REQUIRED_BEDROOM | number (0-1000000) | The position holder requires a bedroom with at least this value. |
REQUIRED_BOXES | number (0-100) | The position holder requires at least this many boxes. |
REQUIRED_CABINETS | number (0-100) | The position holder requires at least this many cabinets. |
REQUIRED_DINING | number (0-1000000) | The position holder requires a dining room with at least this value. |
REQUIRED_OFFICE | number (0-1000000) | The position holder requires an office with at least this value. |
REQUIRED_RACKS | number (0-100) | The position holder requires at least this many weapon racks. |
REQUIRED_STANDS | number (0-100) | The position holder requires at least this many armour stands. |
REQUIRED_TOMB | number (0-1000000) | The position holder requires a tomb with at least this value. |
REQUIRES_POPULATION | number | The position requires the population to be at least this number before it becomes available or before the position holder will move in. |
RESPONSIBILITY | responsibility | See the table below for the available responsibility tokens. E.g. [RESPONSIBILITY:TAME_EXOTICS] |
RULES_FROM_LOCATION | Unknown[Verify] | |
SITE | The civilisation will attempt to have this position separate for each site. | |
SLEEP_PRETENSION | The position holder will get upset if someone with a higher precedence holds quarters with a greater value than their own. | |
SPOUSE | singular:plural | The name of the position holder's spouse. |
SPOUSE_FEMALE | singular:plural | If the spouse of the creature holding the position is female, this is the spouse's position name. |
SPOUSE_MALE | singular:plural | If the spouse of the creature holding the position is male, this is the spouse's position name. |
SQUAD | number:singular:plural | The position holder will be accompanied by this many whatevers; e.g. for HAMMERER, [SQUAD:10:royal guard:royal guards] |
SUCCESSION |
|
How a new position holder is chosen. |
Responsibilities
Argument | Description |
---|---|
ACCOUNTING | Found on bookkeeper. Position will keep track of stocks. |
ATTACK_ENEMIES | Found on elven ranger captain and human warrior. Effect[Verify] |
BUILD_MORALE | Found on champion. Effect[Verify] |
COLLECT_TAXES | Found on tax collector. Will collect taxes in further versions, when economics are back. |
EQUIPMENT_MANIFESTS | Found on arsenal dwarf. Effect[Verify] |
ESCORT_TAX_COLLECTOR | Found on hammerer. Position will accompiany the COLLECT_TAXES position[Verify] |
ESTABLISH_COLONY_TRADE_AGREEMENTS | Found on outpost liaison. Position will make trade agreements with the civilisation's colonies. |
EXECUTIONS | Found on hammerer. Position will deliver beatings for great justice. |
HEALTH_MANAGEMENT | Found on chief medical dwarf. Enables the z menu health screen. Other effect[Verify] |
LAW_ENFORCEMENT | Found on sheriff/captain of the guard. Position is in charge of imprisoning criminals. |
LAW_MAKING | Found on monarch/landholders. Effect[Verify] |
MAKE_INTRODUCTIONS | Found on diplomat. Effect[Verify] |
MAKE_PEACE_AGREEMENTS | Found on diplomat. Required for a civilisation to end a war[Verify] |
MAKE_TOPIC_AGREEMENTS | Found on diplomat. Effect[Verify] |
MANAGE_PRODUCTION | Found on manager. Position will verify work orders. |
MEET_WORKERS | Found on expedition leader/mayor. Dwarves want one of these around to complain to[Verify] |
MILITARY_GOALS | Found on monarch/landholder/leaders. Effect[Verify] |
MILITARY_STRATEGY | Found on general/militia commander. Effect[Verify] |
PATROL_TERRITORY | Found on elven ranger captain and human warrior. Effect[Verify] |
RECEIVE_DIPLOMATS | Found on monarch/landholder/leaders. Position will hold meetings with incoming diplomats/liaisons. |
RELIGION | Found on elven druid. Possibly it's the one who can tell you information about worship cults[Verify] |
SORT_AMMUNITION | Found on arsenal dwarf. Effect[Verify] |
TAME_EXOTICS | Found on dungeon master. Position will tame creatures with the [PET_EXOTIC] token. |
TRADE | Found on broker. Position will trade at the depot when set to broker only. When applied to other civilizations, the position will arrive with the caravan to make trade agreements. |
UPGRADE_SQUAD_EQUIPMENT | Found on arsenal dwarf. Effect[Verify] |
Related Tokens
The following two ENTITY tokens are not actually position tokens, but bear mentioning on this page because they can modify the way that a civilization's positions behave:
Token | Arguments | Description |
---|---|---|
LAND_HOLDER_TRIGGER |
|
Defines when a particular land-holding noble (baron, count, duke in vanilla) will arrive at a fortress. |
VARIABLE_POSITIONS | Position responsibility or ALL | Allows a responsibility to be taken up by a dynamically generated position (such as Law-maker). |
Why Won't My Positions Appear?
The way DF determines what positions will actually appear in your fortress is somewhat counterintuitive and fairly limiting. This guide should help you understand what you can do to actually get your positions working properly.
There are five tokens governing which positions appear in your fortress - LAND_HOLDER, REQUIRES_POPULATION, APPOINTED_BY, ELECTED, and REPLACED_BY. The first two determine when your fortress is eligible for a new position, the next two determine how a new position for which your fortress is eligible can be added, and the fifth allows you to clear up obsolete positions. Unfortunately, they also interact in some strange ways that makes creating interesting position structures difficult.
When you start a new fortress, DF compiles a list of your initial positions. To do this, it looks at the requirements for each position - any position whose only requirement is less than seven dwarves (either because they have no requirement tokens, or because their only requirement tokens are [REQUIRES_POPULATION: =< 7] or [LAND_HOLDER:some trigger whose only requirement is some number of dwarves equal to or less than 7]). Most importantly, any position whose only requirement is a LAND_HOLDER requirement, regardless of what the trigger for that requirement is, will be added if another eligible starting position is REPLACED_BY it. A non-LAND_HOLDER position that is REPLACED_BY a LAND_HOLDER position will never appear. With this list compiled, the game culls all positions that are REPLACED_BY another eligible position, and then culls all positions that have the APPOINTED_BY token. You may not embark with any appointed positions. Any remaining positions are then filled by a dwarf chosen at random.
Positions do not automatically appear when you reach their requirements. For example, if you remove the ELECTED token from the Mayor, then the Mayor will never appear, even once you reach his required number of dwarves. For a position that does not appear at embark to appear in your fortress, it must be APPOINTED_BY another position or ELECTED.
Naturally, this is more complicated than it looks. APPOINTED_BY positions must be appointed by another position already in your fortress, or a civ-level position. Only LAND_HOLDER positions may be appointed by civ-level positions. LAND_HOLDER positions that are APPOINTED_BY civ-level positions are inherently tied to civ-level tokens with the ESTABLISH_COLONY_TRADE_AGREEMENTS responsibility. If a fortress meets the LAND_HOLDER_TRIGGER for a new LAND_HOLDER tier when a caravan leaves, then the next time the outpost liaison or equivalent arrives, he will offer to make you an official colony, which will allow you to select all positions for that LAND_HOLDER level. Each time he appears, the outpost liaison will only promote your fortress one tier up the LAND_HOLDER track. The biggest problem with this system is that you may set your LAND_HOLDER_TRIGGERS such that you are eligible for the first tier of LAND_HOLDER positions at embark. If you are eligible for the first tier of LAND_HOLDER positions at embark, then all first-tier positions will appear twice - once at embark, and again when the outpost liaison comes to appoint you to the first tier.