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Difference between revisions of "v0.31:What is the best crop"
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==All-Purpose== | ==All-Purpose== | ||
− | Many {{L|dwarf|dwarves}} prefer the humble {{L|plump helmet}}, which can be {{L|farming|grown}} year-round, {{L|food|eaten raw}}, {{L|cook|cooked}}, or brewed into {{L|wine}}, and many early fortresses rely on the plump helmet crop as a main component of their diet. Several above-ground crops are all-seasons as well, the best of which are probably {{L|wild strawberry|wild strawberries}}, {{L|longland grass}}, and {{L|whip vine}}s. | + | Many {{L|dwarf|dwarves}} prefer the humble {{L|plump helmet}}, which can be {{L|farming|grown}} year-round, {{L|food|eaten raw}}, {{L|cook|cooked}}, or brewed into {{L|Alcohol|wine}}, and many early fortresses rely on the plump helmet crop as a main component of their diet. Several above-ground crops are all-seasons as well, the best of which are probably {{L|wild strawberry|wild strawberries}}, {{L|longland grass}}, and {{L|whip vine}}s. |
==Booze== | ==Booze== | ||
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==Food== | ==Food== | ||
− | In terms of sheer {{L|dwarfbuck}}s, {{L|sweet pod}}s produce the most valuable foodstuff: {{L|Dwarven syrup}} (100☼). In terms of quantity and value, other good crops are {{L|quarry bush}}es (which yield 5 quarry bush leaves when processed) and {{L|whip vine}}s (which can be {{L|mill}}ed into {{L|flour|whip vine flour}}). | + | In terms of sheer {{L|Currency|dwarfbuck}}s, {{L|sweet pod}}s produce the most valuable foodstuff: {{L|Dwarven syrup}} (100☼). In terms of quantity and value, other good crops are {{L|quarry bush}}es (which yield 5 quarry bush leaves when processed) and {{L|whip vine}}s (which can be {{L|mill}}ed into {{L|flour|whip vine flour}}). |
==Thread== | ==Thread== | ||
All plant thread is equally valuable (at 2☼ per unit), so the main decision is between an underground crop ({{L|pig tail}}) or an above-ground crop ({{L|rope reed}}). | All plant thread is equally valuable (at 2☼ per unit), so the main decision is between an underground crop ({{L|pig tail}}) or an above-ground crop ({{L|rope reed}}). |
Revision as of 22:10, 4 June 2011
There is no "best" Template:L, but some are clearly superior to others, depending on your needs and available resources.
All-Purpose
Many Template:L prefer the humble Template:L, which can be Template:L year-round, Template:L, Template:L, or brewed into Template:L, and many early fortresses rely on the plump helmet crop as a main component of their diet. Several above-ground crops are all-seasons as well, the best of which are probably Template:L, Template:L, and Template:Ls.
Booze
Four principal seeds available at the beginning of an expedition (Template:L, Template:L, Template:L, Template:L) all produce underground crops that can be made into Template:L worth 10☼. Above ground crops will require you to Template:L or Template:L for Template:Ls, but the best of them that can be Template:L are Template:L, which produce Template:L worth 25☼.
Keep in mind that dwarves care more about the diversity of available booze than its Template:L.
Dye
There are three 20☼ Template:L crops: Template:L and Template:L (above ground) and Template:Ls (underground).
Food
In terms of sheer Template:Ls, Template:Ls produce the most valuable foodstuff: Template:L (100☼). In terms of quantity and value, other good crops are Template:Les (which yield 5 quarry bush leaves when processed) and Template:Ls (which can be Template:Led into Template:L).
Thread
All plant thread is equally valuable (at 2☼ per unit), so the main decision is between an underground crop (Template:L) or an above-ground crop (Template:L).