v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Fishery"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Adding missing quality template tags (0873/2921))
m (Rated article "Exceptional" using the rating script)
Line 1: Line 1:
{{quality|Unrated}}{{Workshop|name=Fishery|key=h|job={{L|Fish cleaner|Fish Cleaning}}
+
{{quality|Exceptional|13:29, 6 July 2011 (UTC)}}{{Workshop|name=Fishery|key=h|job={{L|Fish cleaner|Fish Cleaning}}
 
|construction=
 
|construction=
 
1 of
 
1 of

Revision as of 13:29, 6 July 2011

Fishery

b-w-h

α #
 
X X X
X X X
X X X
Job Requirement

Template:L

Construction
Materials Jobs

1 of

1 of

Materials Used
Goods Created
This article is about an older version of DF.

The Fishery allows you to process raw Template:L into prepared fish, that can be used for eating, cooking or baiting animal traps, extract items from the fish, and Template:L until needed later or as a Template:L. Currently fish Template:L have little use.

Caught fish will first be moved to your Template:L Template:L where, oddly enough, it doesn't decay (or at least at a much slower rate than in any other place). The Fishery does not automatically prepare the fish. To prevent an abundance of useless raw Template:L filling up your larder, you can queue the task with repeat orders (which may go for a long time if you have enough Template:L out, but sooner or later you will run out of raw fish and the repeat order will be canceled, so you will have to remember to restart it) or queue up lots of 30 "process raw fish" jobs on the Template:L screen.

See Template:L.











Workshops
Furnaces
Related articles