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Difference between revisions of "40d:Tanner's shop"
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{{quality|Fine|16:51, 4 August 2011 (UTC)}}{{Workshop|name=Tanner's shop|key=n|job=Tanning | {{quality|Fine|16:51, 4 August 2011 (UTC)}}{{Workshop|name=Tanner's shop|key=n|job=Tanning | ||
|construction= | |construction= | ||
− | + | * {{L|Building material}} (non-{{L|economic}}) | |
− | * {{L| | ||
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|construction_job= | |construction_job= | ||
* {{L|Tanner|Tanning}} | * {{L|Tanner|Tanning}} |
Revision as of 21:05, 7 November 2011
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Job Requirement | |||||||||||||||||||||
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Tanning | |||||||||||||||||||||
Construction | |||||||||||||||||||||
Materials | Jobs | ||||||||||||||||||||
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Materials Used | |||||||||||||||||||||
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This article is about an older version of DF. |
The Tanner's Shop takes Template:L that come from Template:L processed at the Template:L and turns them into Template:L.
Unlike most Template:Ls, the tanner does not need you to queue the job, but will automatically go to work if there's a raw hide. Animal skins are "stored" on the Template:L pile where they decay quickly, so you may still lose hides if your tanner(s) are too busy with other tasks.
See also
Workshops | |
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Furnaces | |
Related articles |