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Difference between revisions of "23a:Mayor"

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The [[mayor]] [[noble]] arrives once your population reaches 50, at which point your [[sheriff]] is also promoted to [[captain of the guard]]. The mayor will also make guild [[mandate]]s if he receives complaints from [[guild]] leaders (if said workers are not given enough work to do).
 
The [[mayor]] [[noble]] arrives once your population reaches 50, at which point your [[sheriff]] is also promoted to [[captain of the guard]]. The mayor will also make guild [[mandate]]s if he receives complaints from [[guild]] leaders (if said workers are not given enough work to do).
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The presence of the mayor is also required in order to permit the arrival of the [[Count]].
  
 
{{nobles}}
 
{{nobles}}

Revision as of 17:45, 27 April 2012

Mayor
Room requirements  
Office Decent Office
Quarters Decent Quarters
Dining room Decent Dining Room
Tomb None
Furniture requirements
Chests 2
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates 1
Demands 2
Arrival conditions
  • 50 population
Function
  • Enable Sieges
This article is about an older version of DF.

The mayor noble arrives once your population reaches 50, at which point your sheriff is also promoted to captain of the guard. The mayor will also make guild mandates if he receives complaints from guild leaders (if said workers are not given enough work to do).

The presence of the mayor is also required in order to permit the arrival of the Count.

Economy
Trade
Wealth
Justice
Guilds
Cults
Nobility
Other
Foreign